目录:
-
- 1、main.c 文件(主函数):
- 2、分文件:
-
-
- (1) equipment.h 文件(设备类头文件):
- (2) bathroomLight.c 文件(浴室灯):
- (3) secondfloorLight.c 文件(二楼灯):
- (4) livingroomLight.c 文件(客厅灯):
- (5) restaurantLight.c 文件(餐厅灯):
- (6) fireDetection.c 文件(火焰传感器):
- (7) buzzer.c 文件(蜂鸣器):
- (8) command.h 文件(指令控制类头文件):
- (9) voiceControl.c 文件(语音控制):
- (10) socketControl.c(网络端口控制):
-
- 3、往期文章讲解:
1、main.c 文件(主函数):
#include <stdio.h>
#include <string.h>
#include "equipment.h"
#include "command.h"
#include <pthread.h>
#include <unistd.h>
struct Equipment *findEquipByName(char *name,struct Equipment *phead); //一些函数声明
struct Command *findCommandByName(char *name,struct Command *phead);
void *voiceControlThread(void *data);
void *socketControlThread(void *data);
void *socketReadThread(void *data);
void *fireAlarmThread(void *data);
struct Equipment *equiphead = NULL; //设备工厂链表头节点
struct Command *cmdhead = NULL; //指令控制工厂链表节点头
struct Command *socketHandler = NULL; //“网络控制线程”执行的函数使用到的全局变量
int main()
{
if(wiringPiSetup() == -1){ //使用wiringPi库需要初始化
printf("wiringPiSetup failed!\n");
return -1;
}
equiphead = addBathroomLightToLink(equiphead); //各设备加入设备工厂
equiphead = addSecondfloorLightToLink(equiphead);
equiphead = addLivingroomLightToLink(equiphead);
equiphead = addRestaurantLightToLink(equiphead);
equiphead = addFireDetectionToLink(equiphead);
equiphead = addBuzzerToLink(equiphead);
cmdhead = addVoiceControlToLink(cmdhead); //各指令控制加入指令控制工厂
cmdhead = addSocketControlToLink(cmdhead);
struct Equipment *tmpequiphead = equiphead;
while(tmpequiphead != NULL){ //设备工厂所有设备初始化
tmpequiphead->Init(tmpequiphead->pinNum);
tmpequiphead = tmpequiphead->next;
}
pthread_t voiceControl_thread;
pthread_t socketControl_thread;
pthread_t fireAlarm_thread;
pthread_create(&voiceControl_thread,NULL,voiceControlThread,NULL); //创建线程:语音控制
pthread_create(&socketControl_thread,NULL,socketControlThread,NULL); //创建线程:网络控制
pthread_create(&fireAlarm_thread,NULL,fireAlarmThread,NULL); //创建线程:火灾报警系统
pthread_join(voiceControl_thread, NULL); //主函数等待线程退出
pthread_join(socketControl_thread, NULL); //主函数等待线程退出
pthread_join(fireAlarm_thread, NULL); //主函数等待线程退出
return 0;
}
void *voiceControlThread(void *data) //“语音控制线程”执行的函数
{
int nread;
char *temName = NULL;
struct Command *voiceHandler = NULL;
struct Equipment *linkHandler;
voiceHandler = findCommandByName("voiceControl",cmdhead); //寻找“语音控制”所在节点,返回给voiceHandler
if(voiceHandler == NULL){
printf("find voiceHandler error\n");
pthread_exit(NULL);
}
if(voiceHandler->Init(voiceHandler) < 0){ //“语音控制”功能初始化
printf("voiceControl init error\n");
pthread_exit(NULL);
}
while(1){
nread = voiceHandler->getCommand(voiceHandler); //获取指令
if(nread == 0){ //没有获取到指令
printf("No command received\n");
}else{ //获取到指令
printf("Get voice command:%s\n",voiceHandler->command);
//以下为根据不用指令执行相应操作
if(strcmp("OpBaLi",voiceHandler->command) == 0){
linkHandler = findEquipByName("bathroomLight",equiphead);
linkHandler->open(linkHandler->pinNum);
}
if(strcmp("ClBaLi",voiceHandler->command) == 0){
linkHandler = findEquipByName("bathroomLight",equiphead);
linkHandler->close(linkHandler->pinNum);
}
if(strcmp("OpSeLi",voiceHandler->command) == 0){
linkHandler = findEquipByName("secondfloorLight",equiphead);
linkHandler->open(linkHandler->pinNum);
}
if(strcmp("ClSeLi",voiceHandler->command) == 0){
linkHandler = findEquipByName("secondfloorLight",equiphead);
linkHandler->close(linkHandler->pinNum);
}
if(strcmp("OpLiLi",voiceHandler->command) == 0){
linkHandler = findEquipByName("livingroomLight",equiphead);
linkHandler->open(linkHandler->pinNum);
}
if(strcmp("ClLiLi",voiceHandler->command) == 0){
linkHandler = findEquipByName("livingroomLight",equiphead);
linkHandler->close(linkHandler->pinNum);
}
if(strcmp("OpReLi",voiceHandler->command) == 0){
linkHandler = findEquipByName("restaurantLight",equiphead);
linkHandler->open(linkHandler->pinNum);
}
if(strcmp("ClReLi",voiceHandler->command) == 0){
linkHandler = findEquipByName("restaurantLight",equiphead);
linkHandler->close(linkHandler->pinNum);
}
if(strcmp("OpAlLi",voiceHandler->command) == 0){
linkHandler = findEquipByName("bathroomLight",equiphead);
linkHandler->open(linkHandler->pinNum);
linkHandler = findEquipByName("secondfloorLight",equiphead);
linkHandler->open(linkHandler->pinNum);
linkHandler = findEquipByName("livingroomLight",equiphead);
linkHandler->open(linkHandler->pinNum);
linkHandler = findEquipByName("restaurantLight",equiphead);
linkHandler->open(linkHandler->pinNum);
}
if(strcmp("ClAlLi",voiceHandler->command) == 0){
linkHandler = findEquipByName("bathroomLight",equiphead);
linkHandler->close(linkHandler->pinNum);
linkHandler = findEquipByName("secondfloorLight",equiphead);
linkHandler->close(linkHandler->pinNum);
linkHandler = findEquipByName("livingroomLight",equiphead);
linkHandler->close(linkHandler->pinNum);
linkHandler = findEquipByName("restaurantLight",equiphead);
linkHandler->close(linkHandler->pinNum);
}
}
}
}
void *socketControlThread(void *data) //“网络控制线程”执行的函数
{
int c_fd;
struct sockaddr_in c_addr;
memset(&c_addr,0,sizeof(struct sockaddr_in));
socklen_t clen = sizeof(struct sockaddr_in);
pthread_t socketRead_thread;
socketHandler = findCommandByName("socketControl",cmdhead); //寻找“网络控制”所在节点,返回给socketHandler
if(socketHandler == NULL){
printf("find socketHandler error\n");
pthread_exit(NULL);
}
if(socketHandler->Init(socketHandler) < 0){ //“网络控制”功能初始化
printf("socketControl init error\n");
pthread_exit(NULL);
}
while(1){
c_fd = accept(socketHandler->s_fd,(struct sockaddr*)&c_addr,&clen); //接收连接请求,阻塞至有客户端完成三次握手
socketHandler->fd = c_fd; //将套接字描述符返回给“网络控制”链表节点
pthread_create(&socketRead_thread,NULL,socketReadThread,NULL); //创建新线程:用于读取TCP端口指令
}
}
void *socketReadThread(void *data) //“读取tcp端口指令线程”执行的函数
{
int nread;
struct Equipment *linkHandler;
memset(socketHandler->command,'\0',sizeof(socketHandler->command)); //将指令存放的空间置空
nread = read(socketHandler->fd,socketHandler->command,sizeof(socketHandler->command)); //读取指令
if(nread == 0){
printf("No command received\n"); //没有读取到指令
}else{
printf("Get net command:%s\n",socketHandler->command); //读取到指令
//以下为根据不用指令执行相应操作
if(strcmp("OpBaLi",socketHandler->command) == 0){
linkHandler = findEquipByName("bathroomLight",equiphead);
linkHandler->open(linkHandler->pinNum);
}
if(strcmp("ClBaLi",socketHandler->command) == 0){
linkHandler = findEquipByName("bathroomLight",equiphead);
linkHandler->close(linkHandler->pinNum);
}
if(strcmp("OpSeLi",socketHandler->command) == 0){
linkHandler = findEquipByName("secondfloorLight",equiphead);
linkHandler->open(linkHandler->pinNum);
}
if(strcmp("ClSeLi",socketHandler->command) == 0){
linkHandler = findEquipByName("secondfloorLight",equiphead);
linkHandler->close(linkHandler->pinNum);
}
if(strcmp("OpLiLi",socketHandler->command) == 0){
linkHandler = findEquipByName("livingroomLight",equiphead);
linkHandler->open(linkHandler->pinNum);
}
if(strcmp("ClLiLi",socketHandler->command) == 0){
linkHandler = findEquipByName("livingroomLight",equiphead);
linkHandler->close(linkHandler->pinNum);
}
if(strcmp("OpReLi",socketHandler->command) == 0){
linkHandler = findEquipByName("restaurantLight",equiphead);
linkHandler->open(linkHandler->pinNum);
}
if(strcmp("ClReLi",socketHandler->command) == 0){
linkHandler = findEquipByName("restaurantLight",equiphead);
linkHandler->close(linkHandler->pinNum);
}
if(strcmp("OpAlLi",socketHandler->command) == 0){
linkHandler = findEquipByName("bathroomLight",equiphead);
linkHandler->open(linkHandler->pinNum);
linkHandler = findEquipByName("secondfloorLight",equiphead);
linkHandler->open(linkHandler->pinNum);
linkHandler = findEquipByName("livingroomLight",equiphead);
linkHandler->open(linkHandler->pinNum);
linkHandler = findEquipByName("restaurantLight",equiphead);
linkHandler->open(linkHandler->pinNum);
}
if(strcmp("ClAlLi",socketHandler->command) == 0){
linkHandler = findEquipByName("bathroomLight",equiphead);
linkHandler->close(linkHandler->pinNum);
linkHandler = findEquipByName("secondfloorLight",equiphead);
linkHandler->close(linkHandler->pinNum);
linkHandler = findEquipByName("livingroomLight",equiphead);
linkHandler->close(linkHandler->pinNum);
linkHandler = findEquipByName("restaurantLight",equiphead);
linkHandler->close(linkHandler->pinNum);
}
}
}
void *fireAlarmThread(void *data) //“火灾报警器线程”执行的函数
{
int status;
struct Equipment *firetmp = NULL;
struct Equipment *buztmp = NULL;
firetmp = findEquipByName("fireDetection",equiphead); //寻找“火焰传感器”链表节点,返回给firetmp
buztmp = findEquipByName("buzzer",equiphead); //寻找“蜂鸣器”链表节点,返回给buztmp
while(1){
status = firetmp->readStatus(firetmp->pinNum); //读取“火焰传感器”状态
if(status == 0){ //检测到火焰或强光源
buztmp->open(buztmp->pinNum); //打开蜂鸣器
delay(1000); //延时1000毫秒=1秒
}
if(status == 1){ //未检测到火焰、强光源或解除警报
buztmp->close(buztmp->pinNum); //关闭蜂鸣器
}
}
}
struct Equipment *findEquipByName(char *name,struct Equipment *phead) //根据名字寻找设备工厂链表链节函数,并返回链节
{
struct Equipment *tmp = phead;
if(phead == NULL){
return NULL;
}
while(tmp != NULL){
if(strcmp(name,tmp->equipName) == 0){
return tmp;
}
tmp = tmp->next;
}
return NULL;
}
struct Command *findCommandByName(char *name,struct Command *phead) //根据名字寻找指令控制工厂链表链节函数,并返回链节
{
struct Command *tmp = phead;
if(phead == NULL){
return NULL;
}
while(tmp != NULL){
if(strcmp(name,tmp->commandName) == 0){
return tmp;
}
tmp = tmp->next;
}
return NULL;
}
2、分文件:
(1) equipment.h 文件(设备类头文件):
#include <wiringPi.h> //wiringPi库
#include <stdio.h>
#include <stdlib.h>
struct Equipment //设备工厂链表节点定义
{
char equipName[128]; //设备名
int pinNum; //引脚号
int status; //“初始化设备”函数指针
int (*Init)(int pinNum); //“打开设备”函数指针
int (*open)(int pinNum); //“关闭设备”函数指针
int (*close)(int pinNum);
int (*readStatus)(int pinNum); //“读取设备状态”函数指针
int (*changeStatus)(int status); //“改变设备状态函数指针”
struct Equipment *next;
};
struct Equipment *addBathroomLightToLink(struct Equipment *phead); //“浴室灯”设备节点加入设备工厂链表函数声明
struct Equipment *addSecondfloorLightToLink(struct Equipment *phead); //“二楼灯”设备节点加入设备工厂链表函数声明
struct Equipment *addLivingroomLightToLink(struct Equipment *phead); //“客厅灯”设备节点加入设备工厂链表函数声明
struct Equipment *addRestaurantLightToLink(struct Equipment *phead); //“餐厅灯”设备节点加入设备工厂链表函数声明
struct Equipment *addFireDetectionToLink(struct Equipment *phead); //“火焰传感器”设备节点加入设备工厂链表函数声明
struct Equipment *addBuzzerToLink(struct Equipment *phead); //“蜂鸣器”设备节点加入设备工厂链表函数声明
(2) bathroomLight.c 文件(浴室灯):
#include "equipment.h"
int bathroomLightInit(int pinNum); //一些函数声明
int bathroomLightOpen(int pinNum);
int bathroomLightClose(int pinNum);
struct Equipment *addBathroomLightToLink(struct Equipment *phead);
struct Equipment bathroomLight = { //“浴室灯”设备链表节点
.equipName = "bathroomLight",
.pinNum = 21, //树莓派gpio引脚21
.Init = bathroomLightInit,
.open = bathroomLightOpen,
.close = bathroomLightClose,
};
int bathroomLightInit(int pinNum) //初始化函数
{
pinMode(pinNum,OUTPUT); //配置引脚为输出引脚
digitalWrite(pinNum,HIGH); //引脚输出高电平,即默认为关闭状态
}
int bathroomLightOpen(int pinNum) //打开函数
{
digitalWrite(pinNum,LOW);
}
int bathroomLightClose(int pinNum) //关闭函数
{
digitalWrite(pinNum,HIGH);
}
struct Equipment *addBathroomLightToLink(struct Equipment *phead) //头插法将设备节点加入设备工厂链表函数
{
if(phead == NULL){
return &bathroomLight;
}else{
bathroomLight.next = phead;
phead = &bathroomLight;
return phead;
}
}
(3) secondfloorLight.c 文件(二楼灯):
#include "equipment.h"
int secondfloorLightInit(int pinNum); //一些函数声明
int secondfloorLightOpen(int pinNum);
int secondfloorLightClose(int pinNum);
struct Equipment *addSecondfloorLightToLink(struct Equipment *phead);
struct Equipment secondfloorLight = { //“二楼灯”设备链表节点
.equipName = "secondfloorLight",
.pinNum = 22, //树莓派gpio引脚22
.Init = secondfloorLightInit,
.open = secondfloorLightOpen,
.close = secondfloorLightClose,
.changeStatus = secondfloorLightChangeStatus,
};
int secondfloorLightInit(int pinNum) //初始化函数
{
pinMode(pinNum,OUTPUT); //配置引脚为输出引脚
digitalWrite(pinNum,HIGH); //引脚输出高电平,即默认为关闭状态
}
int secondfloorLightOpen(int pinNum) //打开函数
{
digitalWrite(pinNum,LOW);
}
int secondfloorLightClose(int pinNum) //关闭函数
{
digitalWrite(pinNum,HIGH);
}
struct Equipment *addSecondfloorLightToLink(struct Equipment *phead) //头插法将设备节点加入设备工厂链表函数
{
if(phead == NULL){
return &secondfloorLight;
}else{
secondfloorLight.next = phead;
phead = &secondfloorLight;
return phead;
}
}
(4) livingroomLight.c 文件(客厅灯):
#include "equipment.h"
int livingroomLightInit(int pinNum); //一些函数声明
int livingroomLightOpen(int pinNum);
int livingroomLightClose(int pinNum);
struct Equipment *addLivingroomLightToLink(struct Equipment *phead);
struct Equipment livingroomLight = { //“客厅灯”设备链表节点
.equipName = "livingroomLight",
.pinNum = 23, //树莓派gpio引脚23
.Init = livingroomLightInit,
.open = livingroomLightOpen,
.close = livingroomLightClose,
};
int livingroomLightInit(int pinNum) //初始化函数
{
pinMode(pinNum,OUTPUT); //配置引脚为输出引脚
digitalWrite(pinNum,HIGH); //引脚输出高电平,即默认为关闭状态
}
int livingroomLightOpen(int pinNum) //打开函数
{
digitalWrite(pinNum,LOW);
}
int livingroomLightClose(int pinNum) //关闭函数
{
digitalWrite(pinNum,HIGH);
}
struct Equipment *addLivingroomLightToLink(struct Equipment *phead) //头插法将设备节点加入设备工厂链表函数
{
if(phead == NULL){
return &livingroomLight;
}else{
livingroomLight.next = phead;
phead = &livingroomLight;
return phead;
}
}
(5) restaurantLight.c 文件(餐厅灯):
#include "equipment.h"
int restaurantLightInit(int pinNum); //一些函数声明
int restaurantLightOpen(int pinNum);
int restaurantLightClose(int pinNum);
struct Equipment *addRestaurantLightToLink(struct Equipment *phead);
struct Equipment restaurantLight = { //“餐厅灯”设备链表节点
.equipName = "restaurantLight",
.pinNum = 24, //树莓派gpio引脚24
.Init = restaurantLightInit,
.open = restaurantLightOpen,
.close = restaurantLightClose,
};
int restaurantLightInit(int pinNum) //初始化函数
{
pinMode(pinNum,OUTPUT); //配置引脚为输出引脚
digitalWrite(pinNum,HIGH); //引脚输出高电平,即默认为关闭状态
}
int restaurantLightOpen(int pinNum) //打开函数
{
digitalWrite(pinNum,LOW);
}
int restaurantLightClose(int pinNum) //关闭函数
{
digitalWrite(pinNum,HIGH);
}
struct Equipment *addRestaurantLightToLink(struct Equipment *phead) //头插法将设备节点加入设备工厂链表函数
{
if(phead == NULL){
return &restaurantLight;
}else{
restaurantLight.next = phead;
phead = &restaurantLight;
return phead;
}
}
(6) fireDetection.c 文件(火焰传感器):
#include "equipment.h"
int fireDetectionInit(int pinNum); //一些函数声明
int readFireDetectionStatus(int pinNum);
struct Equipment *addFireDetectionToLink(struct Equipment *phead);
struct Equipment fireDetection = { //“火焰传感器”设备链表节点
.equipName = "fireDetection",
.pinNum = 25, //树莓派gpio引脚25
.Init = fireDetectionInit,
.readStatus = readFireDetectionStatus,
};
int fireDetectionInit(int pinNum) //初始化函数
{
pinMode(pinNum,INPUT); //配置引脚为输入引脚
digitalWrite(pinNum,HIGH); //引脚输出高电平,即默认为关闭状态
}
int readFireDetectionStatus(int pinNum) //读取“火焰传感器”状态函数
{
return digitalRead(pinNum);
}
struct Equipment *addFireDetectionToLink(struct Equipment *phead)
{
if(phead == NULL){
return &fireDetection;
}else{
fireDetection.next = phead;
phead = &fireDetection;
return phead;
}
}
(7) buzzer.c 文件(蜂鸣器):
#include "equipment.h"
int buzzerInit(int pinNum); //一些函数声明
int buzzerOpen(int pinNum);
int buzzerClose(int pinNum);
struct Equipment *addBuzzerToLink(struct Equipment *phead);
struct Equipment buzzer = { //“蜂鸣器”设备链表节点
.equipName = "buzzer",
.pinNum = 29, //树莓派gpio引脚29
.Init = buzzerInit,
.open = buzzerOpen,
.close = buzzerClose,
};
int buzzerInit(int pinNum) //初始化函数
{
pinMode(pinNum,OUTPUT); //配置引脚为输出引脚
digitalWrite(pinNum,HIGH); //引脚输出高电平,即默认为关闭状态
}
int buzzerOpen(int pinNum) //打开函数
{
digitalWrite(pinNum,LOW);
}
int buzzerClose(int pinNum) //关闭函数
{
digitalWrite(pinNum,HIGH);
}
struct Equipment *addBuzzerToLink(struct Equipment *phead) //头插法将设备节点加入设备工厂链表函数
{
if(phead == NULL){
return &buzzer;
}else{
buzzer.next = phead;
phead = &buzzer;
return phead;
}
}
(8) command.h 文件(指令控制类头文件):
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wiringPi.h>
#include <wiringSerial.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
struct Command //指令控制工厂链表节点定义
{
char commandName[128]; //“控制方式”名字
char deviceFilesName[128]; //存放初始化功能需要打开的文件的路径
char command[32]; //存放指令
int fd; //存放文件描述符
int (*Init)(struct Command *file); //“初始化”函数指针
int s_fd; //存放套接字描述符
char ipAdress[32]; //存放IP地址
char port[12]; //存放端口号
int (*getCommand)(struct Command *cmd); //“获取指令”函数指针
char log[1024]; //日志(暂未使用)
struct Command *next;
};
struct Command *addVoiceControlToLink(struct Command *phead); //“语音控制”加入指令控制工厂链表函数声明
struct Command *addSocketControlToLink(struct Command *phead); //“网络控制”加入指令控制工厂链表函数声明
(9) voiceControl.c 文件(语音控制):
#include "command.h"
#include <unistd.h>
int voiceControlInit(struct Command *file); //“语音控制”功能初始化函数声明
int voiceControlGetCommand(struct Command *cmd); //“获取指令”函数声明
struct Command *addVoiceControlToLink(struct Command *phead); //“语音控制”加入指令控制工厂链表函数声明
struct Command voiceControl = { //“语音控制”链表节点
.commandName = "voiceControl",
.deviceFilesName = "/dev/ttyAMA0",
.command = { '\0'},
.Init = voiceControlInit,
.getCommand = voiceControlGetCommand,
.log = { '\0'},
};
int voiceControlInit(struct Command *file)
{
int fd;
if((fd = serialOpen(file->deviceFilesName,9600)) == -1){ //打开树莓派串口,波特率为9600
exit(-1);
}
file->fd = fd; //打开串口文件成功,返回“文件描述符”到“语音控制”链表节点中
}
int voiceControlGetCommand(struct Command *cmd) //“获取指令”函数
{
int nread = 0;
memset(cmd->command,'\0',sizeof(cmd->command)); //读取串口
nread = read(cmd->fd,cmd->command,sizeof(cmd->command)); //返回读取到数据的字节数
return nread;
}
struct Command *addVoiceControlToLink(struct Command *phead) //头插法将“语音控制”链表节点加入指令控制工厂链表函数
{
if(phead == NULL){
return &voiceControl;
}else{
voiceControl.next = phead;
phead = &voiceControl;
return phead;
}
}
(10) socketControl.c(网络端口控制):
#include "command.h"
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include <unistd.h>
int socketControlInit(struct Command *file); //“网络控制”功能初始化函数声明
struct Command *addSocketControlToLink(struct Command *phead); //“网络控制”加入指令控制工厂链表函数声明
struct Command socketControl = { //“网络控制”链表节点
.commandName = "socketControl",
.command = { '\0'},
.Init = socketControlInit,
.ipAdress = "192.168.43.97", //树莓派连接网络时的IP地址
.port = "8888", //树莓派打开待外界连接的端口号
.log = { '\0'},
};
int socketControlInit(struct Command *file)
{
int s_fd; //套接字描述符
struct sockaddr_in s_addr;
memset(&s_addr,0,sizeof(struct sockaddr_in));
s_fd = socket(AF_INET,SOCK_STREAM,0); //创建套接字
if(s_fd == -1){ //创建套接字失败时
perror("socketControl error");
exit(-1);
}
s_addr.sin_family = AF_INET;
s_addr.sin_port = htons(atoi(file->port));
inet_aton(file->ipAdress,&s_addr.sin_addr);
if(bind(s_fd,(struct sockaddr*)&s_addr,sizeof(struct sockaddr_in)) == -1){ //套接字与端口号绑定
perror("bind error");
exit(-1);
}
if(listen(s_fd,10) == -1){ //打开监听
perror("listen error");
exit(-1);
}
file->s_fd = s_fd; //套接字描述符返回到“网络控制”链表节点
}
struct Command *addSocketControlToLink(struct Command *phead) //头插法将设备节点加入设备工厂链表函数
{
if(phead == NULL){
return &socketControl;
}else{
socketControl.next = phead;
phead = &socketControl;
return phead;
}
}
3、往期文章讲解:
【智能家居 (1) ——工厂模式继电器控制灯】
【智能家居 (2) ——工厂模式火焰报警器】
【智能家居 (3) ——语音识别控制(多线程)】
【智能家居 (4) ——网络控制(多线程)】