使用多重继
- 代码
-
- RenderWindowUIMultipleInheritance.cxx
- RenderWindowUIMultipleInheritance.h
- RenderWindowUIMultipleInheritance.ui
- RenderWindowUIMultipleInheritanceDriver.cxx
- 运行代码
- 总结
代码
RenderWindowUIMultipleInheritance.cxx
#include "RenderWindowUIMultipleInheritance.h"
#include <vtkGenericOpenGLRenderWindow.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkVersion.h>
#if VTK_VERSION_NUMBER >= 89000000000ULL
#define VTK890 1
#endif
// Constructor
RenderWindowUIMultipleInheritance::RenderWindowUIMultipleInheritance()
{
this->setupUi(this);
vtkNew<vtkNamedColors> colors;
vtkNew<vtkGenericOpenGLRenderWindow> renderWindow;
#if VTK890
qvtkWidget->setRenderWindow(renderWindow);
#else
qvtkWidget->SetRenderWindow(renderWindow);
#endif
// Sphere
auto sphereSource = vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
auto sphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
auto sphereActor = vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(colors->GetColor4d("Tomato").GetData());
// VTK Renderer
auto renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(sphereActor);
renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
// VTK/Qt wedded
#if VTK890
this->qvtkWidget->renderWindow()->AddRenderer(renderer);
this->qvtkWidget->renderWindow()->SetWindowName(
"RenderWindowUIMultipleInheritance");
#else
this->qvtkWidget->GetRenderWindow()->AddRenderer(renderer);
this->qvtkWidget->GetRenderWindow()->SetWindowName(
"RenderWindowUIMultipleInheritance");
#endif
// Set up action signals and slots
connect(this->actionExit, SIGNAL(triggered()), this, SLOT(slotExit()));
};
void RenderWindowUIMultipleInheritance::slotExit()
{
qApp->exit();
}
RenderWindowUIMultipleInheritance.h
#ifndef RenderWindowUIMultipleInheritance_H
#define RenderWindowUIMultipleInheritance_H
#include "ui_RenderWindowUIMultipleInheritance.h"
#include <QMainWindow>
class RenderWindowUIMultipleInheritance
: public QMainWindow,
private Ui::RenderWindowUIMultipleInheritance
{
Q_OBJECT
public:
RenderWindowUIMultipleInheritance();
public slots:
void slotExit();
};
#endif
RenderWindowUIMultipleInheritance.ui
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>RenderWindowUIMultipleInheritance</class>
<widget class="QMainWindow" name="RenderWindowUIMultipleInheritance">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>541</width>
<height>583</height>
</rect>
</property>
<property name="windowTitle">
<string>RenderWindowUIMultipleInheritance</string>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QVTKOpenGLNativeWidget" name="qvtkWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>20</y>
<width>511</width>
<height>541</height>
</rect>
</property>
</widget>
</widget>
<action name="actionOpenFile">
<property name="enabled">
<bool>true</bool>
</property>
<property name="text">
<string>Open File...</string>
</property>
</action>
<action name="actionExit">
<property name="text">
<string>Exit</string>
</property>
</action>
<action name="actionPrint">
<property name="text">
<string>Print</string>
</property>
</action>
<action name="actionHelp">
<property name="text">
<string>Help</string>
</property>
</action>
<action name="actionSave">
<property name="text">
<string>Save</string>
</property>
</action>
</widget>
<customwidgets>
<customwidget>
<class>QVTKOpenGLNativeWidget</class>
<extends>QWidget</extends>
<header>QVTKOpenGLNativeWidget.h</header>
</customwidget>
</customwidgets>
<resources>
</resources>
<connections/>
</ui>
RenderWindowUIMultipleInheritanceDriver.cxx
#include <QApplication>
#include <QSurfaceFormat>
#include <QVTKOpenGLNativeWidget.h>
#include "RenderWindowUIMultipleInheritance.h"
int main(int argc, char** argv)
{
// needed to ensure appropriate OpenGL context is created for VTK rendering.
QSurfaceFormat::setDefaultFormat(QVTKOpenGLNativeWidget::defaultFormat());
QApplication app(argc, argv);
RenderWindowUIMultipleInheritance renderWindowUIMultipleInheritance;
renderWindowUIMultipleInheritance.show();
return app.exec();
}
运行代码
总结
多谢,亲爱的美美。