python小游戏-移动木板

   日期:2020-10-09     浏览:100    评论:0    
核心提示:文章目录一、游戏简介二、编写步骤1.引入库2.初始化3.相关自定义函数4.相关自定义函数一、游戏简介本游戏是通过python编写的小游戏,给初学者熟悉python编程语言抛砖引玉,希望有所帮助。成型的效果图如下:二、编写步骤1.引入库代码如下:###### AUTHOR:破茧狂龙 ############ DATE:20201002 ############ DESCRIPTION:移动的木板 ######import pygamefrom pygame.locals impor

文章目录

  • 一、游戏简介
  • 二、编写步骤
    • 1.引入库
    • 2.初始化
    • 3.相关自定义函数
    • 4.相关自定义函数

一、游戏简介

本游戏是通过python编写的小游戏,给初学者熟悉python编程语言抛砖引玉,希望有所帮助。
成型的效果图如下:


二、编写步骤

1.引入库

代码如下:

###### AUTHOR:破茧狂龙 ######
###### DATE:20201002 ######
###### DESCRIPTION:移动的木板 ######
import pygame
from pygame.locals import *
import sys
import time
import random

2.初始化

代码如下:

pygame.init()
BLACK = (0, 0, 0) # 黑色
WHITE = (255, 255, 255) # 白色
bg_color = (0,0,70)  # 背景颜色
red = (200, 0, 0)
green = (0, 200, 0)
bright_red = (255, 0, 0)
bright_green = (0, 255, 0)

smallText = pygame.font.SysFont('SimHei', 20) #comicsansms
midlText = pygame.font.SysFont('SimHei', 50)

barsize = [30, 10]
SCREEN_SIZE = [400, 500]  # 屏幕大小
BALL_SIZE = [15, 15]  # 球的尺寸
fontcolor = (255,255,255)  # 定义字体的颜色

myimg = r"img\b1.jpg"
background = pygame.image.load(myimg) # 图片位置
background = pygame.transform.scale(background, SCREEN_SIZE)

# ball 初始位置
ball_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2
ball_pos_y = 0

# ball 移动方向
ball_dir_y = 1  # 1:down
ball_pos = pygame.Rect(ball_pos_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1])

clock = pygame.time.Clock()  # 定时器
screen = pygame.display.set_mode(SCREEN_SIZE)
# 设置标题
pygame.display.set_caption('python小游戏-移动木板')
# 设置图标
image = pygame.image.load(myimg)
pygame.display.set_icon(image)

3.相关自定义函数

代码如下:

###### 自定义函数 ######
def button(msg, x, y, w, h, ic, ac, action=None):
    mouse = pygame.mouse.get_pos()
    click = pygame.mouse.get_pressed()
    if x + w > mouse[0] > x and y + h > mouse[1] > y:
        pygame.draw.rect(screen, ac, (x, y, w, h))
        if click[0] == 1 and action != None:
            action()
    else:
        pygame.draw.rect(screen, ic, (x, y, w, h))
    textSurf, textRect = text_objects(msg, smallText)
    textRect.center = ((x + (w / 2)), (y + (h / 2)))
    screen.blit(textSurf, textRect)

def text_objects(text, font):
    textSurface = font.render(text, True, fontcolor)
    return textSurface, textSurface.get_rect()

def quitgame():
    pygame.quit()
    quit()

def message_diaplay(text):
    largeText = pygame.font.SysFont('SimHei', 115)
    TextSurf, TextRect = text_objects(text, largeText)
    TextRect.center = ((screen[0] / 2), (screen[1] / 2))
    screen.blit(TextSurf, TextRect)
    pygame.display.update()
    time.sleep(2)
    game_loop()


4.相关自定义函数

代码如下:


def game_first_win():
    intro = True
    while intro:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        screen.fill(bg_color)
        ###游戏名称
        TextSurf, TextRect = text_objects('移动木板', midlText)
        TextRect.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 - 70 ))
        screen.blit(TextSurf, TextRect)
        ###作者
        TextSurf_ZZ, TextRect_ZZ = text_objects('AUTHOR:破茧狂龙', smallText)
        TextRect_ZZ.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 + 30))
        screen.blit(TextSurf_ZZ, TextRect_ZZ)
        button("开始", 60, 400, 100, 50, green, bright_green, game_loop)
        button("取消", 230, 400, 100, 50, red, bright_red, quitgame)
        pygame.display.update()
        clock.tick(15)

###### 移动的木板游戏类 ######
def game_loop():
    pygame.mouse.set_visible(1)  # 移动鼠标不可见
    ###变量###
    score = 0 #分数
    count_O = 0 #循环的次数变量1 用于统计等级
    count_N = 0 #循环的次数变量2 用于统计等级
    c_level = 1 #等级

    x_change = 0 #移动的变量
    x = SCREEN_SIZE[0] // 2 - barsize[0] // 2
    y = SCREEN_SIZE[1] - barsize[1]

    # ball 初始位置
    ball_pos_pz = ball_pos
    while True:
        bar_move_left = False
        bar_move_right = False
        ###当每次满X分后,升级等级
        if count_O != count_N and score % 5 == 0:
            c_level += 1
        count_O = count_N
        ###### 获取键盘输入 ######
        for event in pygame.event.get():
            if event.type == QUIT:  # 当按下关闭按键
                pygame.quit()
                sys.exit()  # 接收到退出事件后退出程序
            elif event.type == KEYDOWN:
                ##按键盘Q键 暂停
                if event.key == pygame.K_q:
                    time.sleep(10)
                ##左移动
                if event.key == pygame.K_LEFT:
                    bar_move_left = True
                    x_change = -30
                else:
                    bar_move_left = False
                ##右移动
                if event.key == pygame.K_RIGHT:
                    bar_move_right = True
                    x_change = +30
                else:
                    bar_move_right = False
                if event.key != pygame.K_LEFT and event.key != pygame.K_RIGHT:
                    bar_move_left = False
                    bar_move_right = False

            ##木板的位置移动
            if bar_move_left == True and bar_move_right == False:
                x += x_change
            if bar_move_left == False and bar_move_right == True:
                x += x_change

        ##填充背景
        screen.blit(background, (0, 0))  # (0,0)代表图片位置起点x 轴  Y轴
        ##获取最新的木板位置,并渲染在前台
        bar_pos = pygame.Rect(x, y, barsize[0], BALL_SIZE[1])
        bar_pos.left = x
        pygame.draw.rect(screen, WHITE, bar_pos)

        ## 球移动,并渲染在前台
        ball_pos_pz.bottom += ball_dir_y * 3
        pygame.draw.rect(screen, WHITE, ball_pos_pz)

        ## 判断球是否落到板上
        if bar_pos.top <= ball_pos_pz.bottom and (
                bar_pos.left <= ball_pos_pz.right and bar_pos.right >= ball_pos_pz.left):
            score += 1  # 分数每次加1
            count_N += 1
        elif bar_pos.top <= ball_pos_pz.bottom and (
                bar_pos.left > ball_pos_pz.right or bar_pos.right < ball_pos_pz.left):
            print("Game Over: ", score)
            return score

        ## 更新球下落的初始位置
        if bar_pos.top <= ball_pos_pz.bottom:
            ball_x = random.randint(0, SCREEN_SIZE[0] - BALL_SIZE[0])
            ball_pos_pz = pygame.Rect(ball_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1])

        ######### 显示游戏等级 #########
        TextSurf_lev, TextRect_lev = text_objects("等级 : " + str(c_level), smallText)
        TextRect_lev.center = (60, 20)
        screen.blit(TextSurf_lev, TextRect_lev)

        ######### 显示分数结果 #########
        TextSurf_sco, TextRect_sco = text_objects("分数 : " + str(score), smallText)
        TextRect_sco.center = (60, 50)
        screen.blit(TextSurf_sco, TextRect_sco)

        pygame.display.update()  # 更新软件界面显示
        clock.tick(60)
# 三、完整的代码

代码如下:

###### AUTHOR:破茧狂龙 ######
###### DATE:20201002 ######
###### DESCRIPTION:移动的木板 ######
import pygame
from pygame.locals import *
import sys
import time
import random

pygame.init()
BLACK = (0, 0, 0) # 黑色
WHITE = (255, 255, 255) # 白色
bg_color = (0,0,70)  # 背景颜色
red = (200, 0, 0)
green = (0, 200, 0)
bright_red = (255, 0, 0)
bright_green = (0, 255, 0)

smallText = pygame.font.SysFont('SimHei', 20) #comicsansms
midlText = pygame.font.SysFont('SimHei', 50)

barsize = [30, 10]
SCREEN_SIZE = [400, 500]  # 屏幕大小
BALL_SIZE = [15, 15]  # 球的尺寸
fontcolor = (255,255,255)  # 定义字体的颜色

myimg = r"img\b1.jpg"
background = pygame.image.load(myimg) # 图片位置
background = pygame.transform.scale(background, SCREEN_SIZE)

# ball 初始位置
ball_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2
ball_pos_y = 0

# ball 移动方向
ball_dir_y = 1  # 1:down
ball_pos = pygame.Rect(ball_pos_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1])

clock = pygame.time.Clock()  # 定时器
screen = pygame.display.set_mode(SCREEN_SIZE)
# 设置标题
pygame.display.set_caption('python小游戏-移动木板')
# 设置图标
image = pygame.image.load(myimg)
pygame.display.set_icon(image)

###### 自定义函数 ######
def button(msg, x, y, w, h, ic, ac, action=None):
    mouse = pygame.mouse.get_pos()
    click = pygame.mouse.get_pressed()
    if x + w > mouse[0] > x and y + h > mouse[1] > y:
        pygame.draw.rect(screen, ac, (x, y, w, h))
        if click[0] == 1 and action != None:
            action()
    else:
        pygame.draw.rect(screen, ic, (x, y, w, h))
    textSurf, textRect = text_objects(msg, smallText)
    textRect.center = ((x + (w / 2)), (y + (h / 2)))
    screen.blit(textSurf, textRect)

def text_objects(text, font):
    textSurface = font.render(text, True, fontcolor)
    return textSurface, textSurface.get_rect()

def quitgame():
    pygame.quit()
    quit()

def message_diaplay(text):
    largeText = pygame.font.SysFont('SimHei', 115)
    TextSurf, TextRect = text_objects(text, largeText)
    TextRect.center = ((screen[0] / 2), (screen[1] / 2))
    screen.blit(TextSurf, TextRect)
    pygame.display.update()
    time.sleep(2)
    game_loop()

def game_first_win():
    intro = True
    while intro:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        screen.fill(bg_color)
        ###游戏名称
        TextSurf, TextRect = text_objects('移动木板', midlText)
        TextRect.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 - 70 ))
        screen.blit(TextSurf, TextRect)
        ###作者
        TextSurf_ZZ, TextRect_ZZ = text_objects('AUTHOR:破茧狂龙', smallText)
        TextRect_ZZ.center = ((SCREEN_SIZE[0] / 2), (SCREEN_SIZE[1] / 2 + 30))
        screen.blit(TextSurf_ZZ, TextRect_ZZ)
        button("开始", 60, 400, 100, 50, green, bright_green, game_loop)
        button("取消", 230, 400, 100, 50, red, bright_red, quitgame)
        pygame.display.update()
        clock.tick(15)

###### 移动的木板游戏类 ######
def game_loop():
    pygame.mouse.set_visible(1)  # 移动鼠标不可见
    ###变量###
    score = 0 #分数
    count_O = 0 #循环的次数变量1 用于统计等级
    count_N = 0 #循环的次数变量2 用于统计等级
    c_level = 1 #等级

    x_change = 0 #移动的变量
    x = SCREEN_SIZE[0] // 2 - barsize[0] // 2
    y = SCREEN_SIZE[1] - barsize[1]

    # ball 初始位置
    ball_pos_pz = ball_pos
    while True:
        bar_move_left = False
        bar_move_right = False
        ###当每次满X分后,升级等级
        if count_O != count_N and score % 5 == 0:
            c_level += 1
        count_O = count_N
        ###### 获取键盘输入 ######
        for event in pygame.event.get():
            if event.type == QUIT:  # 当按下关闭按键
                pygame.quit()
                sys.exit()  # 接收到退出事件后退出程序
            elif event.type == KEYDOWN:
                ##按键盘Q键 暂停
                if event.key == pygame.K_q:
                    time.sleep(10)
                ##左移动
                if event.key == pygame.K_LEFT:
                    bar_move_left = True
                    x_change = -30
                else:
                    bar_move_left = False
                ##右移动
                if event.key == pygame.K_RIGHT:
                    bar_move_right = True
                    x_change = +30
                else:
                    bar_move_right = False
                if event.key != pygame.K_LEFT and event.key != pygame.K_RIGHT:
                    bar_move_left = False
                    bar_move_right = False

            ##木板的位置移动
            if bar_move_left == True and bar_move_right == False:
                x += x_change
            if bar_move_left == False and bar_move_right == True:
                x += x_change

        ##填充背景
        screen.blit(background, (0, 0))  # (0,0)代表图片位置起点x 轴  Y轴
        ##获取最新的木板位置,并渲染在前台
        bar_pos = pygame.Rect(x, y, barsize[0], BALL_SIZE[1])
        bar_pos.left = x
        pygame.draw.rect(screen, WHITE, bar_pos)

        ## 球移动,并渲染在前台
        ball_pos_pz.bottom += ball_dir_y * 3
        pygame.draw.rect(screen, WHITE, ball_pos_pz)

        ## 判断球是否落到板上
        if bar_pos.top <= ball_pos_pz.bottom and (
                bar_pos.left <= ball_pos_pz.right and bar_pos.right >= ball_pos_pz.left):
            score += 1  # 分数每次加1
            count_N += 1
        elif bar_pos.top <= ball_pos_pz.bottom and (
                bar_pos.left > ball_pos_pz.right or bar_pos.right < ball_pos_pz.left):
            print("Game Over: ", score)
            return score

        ## 更新球下落的初始位置
        if bar_pos.top <= ball_pos_pz.bottom:
            ball_x = random.randint(0, SCREEN_SIZE[0] - BALL_SIZE[0])
            ball_pos_pz = pygame.Rect(ball_x, ball_pos_y, BALL_SIZE[0], BALL_SIZE[1])

        ######### 显示游戏等级 #########
        TextSurf_lev, TextRect_lev = text_objects("等级 : " + str(c_level), smallText)
        TextRect_lev.center = (60, 20)
        screen.blit(TextSurf_lev, TextRect_lev)

        ######### 显示分数结果 #########
        TextSurf_sco, TextRect_sco = text_objects("分数 : " + str(score), smallText)
        TextRect_sco.center = (60, 50)
        screen.blit(TextSurf_sco, TextRect_sco)

        pygame.display.update()  # 更新软件界面显示
        clock.tick(60)

####程序执行顺序######
game_first_win()
game_loop()
pygame.quit()

 
打赏
 本文转载自:网络 
所有权利归属于原作者,如文章来源标示错误或侵犯了您的权利请联系微信13520258486
更多>最近资讯中心
更多>最新资讯中心
0相关评论

推荐图文
推荐资讯中心
点击排行
最新信息
新手指南
采购商服务
供应商服务
交易安全
关注我们
手机网站:
新浪微博:
微信关注:

13520258486

周一至周五 9:00-18:00
(其他时间联系在线客服)

24小时在线客服