相信每一位學編程的朋友,都曾有一顆游戲夢想,希望能親手打造出屬於自己的游戲!
如果我可以創作一款結合AR技術的、如**動漫《游戲王》**中那樣進行決鬥的游戲,該有多好!
游戲背景
《伏魔記》
曾是一款可在步步高電子詞典上運行的RPG游戲,我在上小學六年級的時候對其愛不釋手,日夜把玩,終於通關,仍意猶未盡。
如今我萌發心思,欲抽空發展一下愛好,自己動手逐步打造出一款可玩的小游戲,同時也為廣大游戲編程愛好者們提供略微的參考,一起爲了夢想而前行!
本游戲采用純C++
語言進行編寫,可在Windows控制臺
或Linux終端
運行。
使用Visual Studio
或GCC
進行編譯即可。
游戲内操作均通過鍵盤輸入
達成,簡單易上手。
全部源碼文件僅有1個,直接複製粘貼到本地即可輕鬆完成編譯構建,生產可執行程序並開啓游戲。
注:游戲源碼在頁面底部。
若諸位喜歡《伏魔記》,並希望改善游戲體驗(如期待後續增加的游戲功能、玩法等),可在留言區添加評論,進行吐槽或提供寶貴建議,亦可添加作者微信、QQ,
相互交流,共同進步!
我將認真回復並虛心學習,感謝諸位!我的聯係方式
QQ:1575335819
微信:CS-huo
游戲截圖
游戲特色
- 角色屬性系統
- 道具店鋪
- 戰鬥系統
- 花式字體顔色
後續待完善
- 游戲存檔
- 道具使用
- 背包
- 角色升級
- 游戲職業
源代碼
#include <iostream>
#include <string>
#include <list>
#include <cstdio>
#ifdef _WIN32
#include <Windows.h>
#endif // _WIN32
using namespace std;
enum ValueType
{
Attack,
Defend,
Life,
CurLife,
Money
};
struct Hero
{
string name = "伏零";
string job = "伏魔师";
string sex = "男";
int age = 16;
int money = 100;
int life = 100;
int attack = 10;
int defend = 10;
int curLife = 100;
int skill()
{
cout << "你使出两剑归宗" << endl;
return attack * 2;
}
};
struct Ghost
{
string name;
string job;
string sex;
int age;
int money;
int life;
int attack;
int defend;
int curLife;
virtual int skill() { return 0; }
};
struct Zombie : Ghost
{
Zombie()
{
name = "丧尸";
job = "普通怪";
sex = "男";
age = 23;
money = 50;
life = 50;
attack = 8;
defend = 5;
curLife = 50;
}
int skill()
{
cout << name << "对你扑咬" << endl;
return attack * 1.5;
}
};
struct NagaQueue : Ghost
{
NagaQueue()
{
name = "蛇妖";
job = "精英怪";
sex = "女";
age = 800;
money = 10000;
life = 10000;
attack = 388;
defend = 100;
curLife = 388;
}
int skill()
{
cout << name << "朝你娇媚一笑,似乎暗藏玄机" << endl;
return attack * 2;
}
};
struct NashBaron : Ghost
{
NashBaron()
{
name = "纳什男爵";
job = "Boss";
sex = "男";
age = 10000;
money = 100 * 10000;
life = 100 * 10000;
attack = 999;
defend = 999;
curLife = 100 * 10000;
}
int skill()
{
cout << name << "发出怒吼,吐出龙息" << endl;
return attack * 2;
}
};
static char key = '0';
static Hero hero;
void startGame();
void endGame();
void archiveGame();
void setColor(int n);
void restoreColor();
void tellStory();
void up();
void chooseMainAction();
void purchaseTool();
void vanquishGhost();
void heroInfo();
bool checkPurchase(int n);
void changeValue(ValueType type, int n);
void fightZombie();
void fightNagaQueue();
void fightNashBaron();
void fight(Ghost *ghost);
void fightInfo(Ghost *ghost);
void heroFightRound(Ghost *ghost);
void ghostFightRound(Ghost *ghost);
void endFight(Ghost *ghost);
int main()
{
startGame();
return 0;
}
void startGame()
{
// 游戏背景讲述
tellStory();
// 游戏主线
while (key != 'q')
{
chooseMainAction();
}
}
void endGame()
{
key = 'q';
string str = "胜败乃兵家常事,少侠请重新来过!";
setColor(43);
setColor(31);
cout << str << endl;
restoreColor();
}
void archiveGame()
{
}
#ifdef __linux
void setColor(int n)
{
cout << "\033[" + to_string(n) + "m";
}
void restoreColor()
{
cout << "\033[39m";
cout << "\033[49m";
}
#endif // __linux
#ifdef _WIN32
void setColor(int n)
{
WORD attr;
if (n == 31) attr = FOREGROUND_RED;
else if (n == 34) attr = FOREGROUND_BLUE;
else if (n > 30 && n < 39) attr = FOREGROUND_GREEN;
else if (n == 41) attr = BACKGROUND_RED;
else if (n == 42) attr = BACKGROUND_GREEN;
else if (n > 40 && n < 49) attr = BACKGROUND_BLUE;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), attr);
}
void restoreColor()
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
}
#endif // _WIN32
void tellStory()
{
string story = "很久很久以前,华夏大地遍布妖魔鬼怪,它们侵蚀着人类的地盘。\n"
"为了谋得一丝存活空间,英雄们站了出来,纷纷成立正道门派,以对抗妖魔!\n"
"这些门派中,有一个小门派名为伏魔派,以降妖伏魔为己任,虽力量弱小,却义无反顾。\n"
"我们故事的主角,便是你——" + hero.name + ",来自伏魔派的入门弟子。\n"
"如今天下大乱,是时候出发了……";
setColor(44);
setColor(32);
cout << story << endl;
restoreColor();
}
void up()
{
setColor(34);
cout << "按`0`键返回上一级" << endl;
restoreColor();
cin >> key;
}
void chooseMainAction()
{
string act = "1.打怪升级刷装备\n"
"2.购买道具\n"
"3.角色信息\n"
"按`Q`键退出游戏\n";
setColor(32);
cout << endl << act << endl;
restoreColor();
cin >> key;
if (key == 'q' || key == 'Q') endGame();
else if (key == '1') vanquishGhost();
else if (key == '2') purchaseTool();
else if (key == '3') heroInfo();
}
void heroInfo()
{
string info = "名称:" + hero.name + "\n"
"职业:" + hero.job + "\n"
"性别:" + hero.sex + "\n"
"年龄:" + to_string(hero.age) + "\n"
"金钱:" + to_string(hero.money) + "\n"
"生命值:" + to_string(hero.curLife) + "/" + to_string(hero.life) + "\n"
"攻击力:" + to_string(hero.attack) + "\n"
"防御力:" + to_string(hero.defend);
setColor(32);
cout << info << endl;
restoreColor();
up();
while (key != '0') cin >> key;
}
void purchaseTool()
{
string str = "1.木剑(攻击力+10) - 10铜币\n"
"2.铜剑(攻击力+30) - 30铜币\n"
"3.干将莫邪(攻击力+999) - 10000金币\n"
"4.屠龙宝刀(攻击力+1333,防御力-300) - 10000金币\n"
"5.布衣(防御力+10) - 10铜币\n"
"6.锁子甲(防御力+50) - 88银币\n"
"7.白开水(可回复50点生命值)- 5铜币\n"
"8.天山雪莲(提高生命上限100点) - 100金币\n"
"9.复活十字架(战斗死亡后,可自动重生一次) - 1000金币";
setColor(32);
cout << endl << str << endl;
restoreColor();
// Tip how to choose
up();
while (!(key >= '0' && key <= '9'))
{
purchaseTool();
}
// Deal with choose
if (key == '0') return;
bool res = checkPurchase(key - '0');
if (!res)
{
purchaseTool();
return;
}
if (key == '1') changeValue(Attack, 10);
else if (key == '2') changeValue(Attack, 30);
else if (key == '3') changeValue(Attack, 999);
else if (key == '4')
{
changeValue(Attack, 1333);
changeValue(Defend, -300);
}
else if (key == '5') changeValue(Defend, 10);
else if (key == '6') changeValue(Defend, 50);
else if (key == '7') changeValue(CurLife, 50);
else if (key == '8') changeValue(Life, 100);
// You can purchase again
purchaseTool();
}
void vanquishGhost()
{
string info = "1.丧尸\n"
"2.蛇妖\n"
"3.纳什男爵";
setColor(31);
cout << info << endl;
restoreColor();
up();
while (key != '0')
{
if (key == '1') fightZombie();
else if (key == '2') fightNagaQueue();
else if (key == '3') fightNashBaron();
else cout << "未找到怪物" << endl;
// You can fight again
vanquishGhost();
}
}
bool checkPurchase(int n)
{
int price = 0;
string name = "";
switch (n)
{
case 1:
price = 10;
name = "木剑";
break;
case 2:
price = 30;
name = "铜剑";
break;
case 3:
price = 10000 * 10000;
name = "干将莫邪";
break;
case 4:
price = 10000 * 10000;
name = "屠龙宝刀";
break;
case 5:
price = 10;
name = "布衣";
break;
case 6:
price = 88 * 100;
name = "锁子甲";
break;
case 7:
price = 5;
name = "白开水";
break;
case 8:
price = 100 * 10000;
name = "天山雪莲";
break;
case 9:
price = 1000 * 10000;
name = "复活十字架";
break;
default:
break;
}
// Check the price with your money
string info;
if (price > hero.money)
{
info = "金币不够,购买失败!";
setColor(33);
cout << info << endl;
restoreColor();
return false;
}
else
{
setColor(32);
info = "购买成功,获得" + name;
restoreColor();
}
cout << info << endl;
// Change gold
changeValue(Money, -price);
return true;
}
void changeValue(ValueType type, int n)
{
string info;
string valueName = "";
int *value = nullptr;
switch (type)
{
case Attack:
valueName = "攻击力";
value = &hero.attack;
break;
case Defend:
valueName = "防御力";
value = &hero.defend;
break;
case Life:
valueName = "生命上限";
value = &hero.life;
break;
case CurLife:
valueName = "当前生命值";
value = &hero.curLife;
break;
case Money:
valueName = "金钱数量";
value = &hero.money;
break;
default:
cout << "发现奇奇怪怪的东东" << endl;
return;
}
if (n > 0) info = valueName + "+" + to_string(n);
else if (n == 0) info = valueName + "不变";
else if (n < 0) info = valueName + "-" + to_string(n);
setColor(35);
cout << info << endl;
*value += n;
cout << "你的" + valueName + "由" << to_string(*value - n) << "变为了" << to_string(*value) << endl;
restoreColor();
}
void fightZombie()
{
string info = "站在你面前的是一只样貌丑陋的丧尸,它嘴里流着恶心的液体,扭曲着四肢,顶着碎掉一半的脑子向你扑了过来……";
setColor(34);
cout << endl << info << endl;
restoreColor();
Zombie zombie;
fight(&zombie);
}
void fightNagaQueue()
{
string info = "你看向那妖艳的蛇发女子,不由地怔住了……";
setColor(35);
cout << endl << info << endl;
restoreColor();
NagaQueue nagaQueue;
fight(&nagaQueue);
}
void fightNashBaron()
{
string info = "峡谷传来一声怒吼,整个地面都开始颤动起来,一头巨龙高昂起头颅,口吐龙息,声势滔天。你定了定神,握紧手中长剑,踏步向前……";
setColor(31);
cout << endl << info << endl;
restoreColor();
NashBaron nashBaron;
fight(&nashBaron);
}
void fight(Ghost *ghost)
{
while (hero.curLife > 0 && ghost->curLife > 0)
{
// Hero's fight round
fightInfo(ghost);
heroFightRound(ghost);
if (hero.curLife <= 0 || ghost->curLife <= 0) break;
// Ghost's fight round
fightInfo(ghost);
ghostFightRound(ghost);
}
// End fight
endFight(ghost);
}
void fightInfo(Ghost *ghost)
{
string info = "战斗信息:\n"
+ ghost->name + "(" + to_string(ghost->curLife) + "/" + to_string(ghost->life) + ")\n"
+ hero.name + "(" + to_string(hero.curLife) + "/" + to_string(hero.life) + ")\n"
"-------------------------";
setColor(46);
setColor(33);
cout << endl << info << endl;
restoreColor();
}
void heroFightRound(Ghost *ghost)
{
setColor(36);
cout << "你的回合……" << endl;
string str = "1.普通攻击(默認) 2.技能 3.逃跑";
setColor(33);
cout << str << endl;
restoreColor();
cin >> key;
if (key == '2')
{
int n = hero.skill();
int damage = (n - ghost->defend < 1 ? 1 : n - ghost->defend);
setColor(31);
cout << "对" << ghost->name << "造成了" << damage << "点伤害" << endl;
restoreColor();
ghost->curLife -= damage;
}
// No use now
else if (key == '3')
{
setColor(31);
cout << "逃跑失败!" << endl;
restoreColor();
}
else
{
int n = hero.attack;
int damage = (n - ghost->defend < 1 ? 1 : n - ghost->defend);
setColor(31);
cout << "你使出普通攻击,对" << ghost->name << "造成了" << damage << "点伤害" << endl;
restoreColor();
ghost->curLife -= damage;
}
}
void ghostFightRound(Ghost *ghost)
{
setColor(36);
cout << ghost->name << "的回合……" << endl;
int n = ghost->skill();
int damage = (n - hero.defend < 1 ? 1 : n - hero.defend);
setColor(31);
cout << ghost->name << "对你" << "造成了" << damage << "点伤害" << endl;
restoreColor();
hero.curLife -= damage;
}
void endFight(Ghost *ghost)
{
if (ghost->curLife <= 0)
{
setColor(32);
cout << "战斗胜利!你击败了" << ghost->name << ",获得了" << ghost->money << "个铜币" << endl;
restoreColor();
hero.money += ghost->money;
return;
}
// If you die, then end the game
if (hero.curLife <= 0)
{
setColor(31);
cout << "惜败!你被" << ghost->name << "杀死了!" << endl;
restoreColor();
endGame();
}
}