Android实现长按圆环动画View

   日期:2020-09-08     浏览:215    评论:0    
核心提示:类似悦跑圈或者Keep的停止按钮动画

一、需求来源

最近想到一个需求,类似悦跑圈或者Keep的结束按钮动画

二、思路代码

该动画按钮的主要作用就是防止用户误操作,具体实现思路如下:
1、监听用户的触摸事件OnTouchListener,在ACTION_DOWN的时候,记录下xy坐标和触摸时间,同时start自定义View动画;在ACTION_MOVE的过程中,判断坐标差值的偏移量是否在一个可接受的范围内,是的话就保留当前动画,不是的话就清除按钮上绘制的path;在ACTION_UP的时候,再次记录下触摸时间,比较两个时间是否达到了长按规定的时间,是的话就执行下一个事件,不是的话就停止动画重置Path。

		val touchMax = 50
        var lastX = 0
        var lastY = 0
        circleView.setOnTouchListener(object : View.OnTouchListener{
            override fun onTouch(p0: View?, motionEvent: MotionEvent): Boolean {
                val endTime: Long
                val x = motionEvent.x
                val y = motionEvent.y
                when (motionEvent.action) {
                    MotionEvent.ACTION_DOWN -> {
                        startTime =  System.currentTimeMillis()
                        lastX = x.toInt()
                        lastY = y.toInt()
                        circleView.startAnim()
                    }
                    MotionEvent.ACTION_UP -> {
                        endTime =  System.currentTimeMillis()
                        val during = endTime - startTime
                        if (during < App.LONG_CLICK_TIME) {
                            circleView.cancelAnim()
                            circleView.clearAll()
                        }else{
                            playMaxWarn()
                        }
                    }
                    MotionEvent.ACTION_MOVE -> {
                        if (abs(lastX - x) > touchMax || abs(lastY - y) > touchMax) {
                            circleView.clearAll()
                        }
                    }
                }
                return false
            }
        })

2、就是在自定义View里arcTo画一个圆,再使用属性动画来监听动画的播放即可

fun startAnim() {
        isClear = false
        valueAnimator = ValueAnimator.ofFloat(0F, 359.9999F)
        valueAnimator!!.duration = App.LONG_CLICK_TIME
        valueAnimator!!.addUpdateListener { animation ->
            mProgress = animation.animatedValue as Float
            invalidate()
        }
        valueAnimator!!.start()
    }

三、效果展示

最终实现效果图虽然没有上面那么好看,但基本效果还是达到了


四、全部代码

package cn.xmliu.melongo.view

import android.animation.ValueAnimator
import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.view.View
import androidx.core.content.ContextCompat
import cn.xmliu.melongo.App
import cn.xmliu.melongo.R


class LongCircleView(context: Context?, attrs: AttributeSet?) : View(context, attrs) {

    
    private val paint = Paint()
    private var arcPath: Path? = null
    private var rectF: RectF? = null
    private var lineColor = 0

    
    private var centerX: Float? = null
    private var centerY: Float? = null
    private var radius: Float? = null

    private var left = -1F
    private var top = -1F
    private var right = -1F
    private var bottom = -1F
    private val offset = 10

    private var mProgress = -1F
    private var valueAnimator: ValueAnimator ?= null
    private var isClear = true

    init {
        lineColor = ContextCompat.getColor(context!!, R.color.red)

    }

    override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
        super.onSizeChanged(w, h, oldw, oldh)
        centerX = width / 2.toFloat()
        centerY = height / 2.toFloat()
        radius = height / 2.toFloat()
        left = centerX!! - radius!! + offset
        top = centerY!! - radius!! + offset
        right = centerX!! + radius!! - offset
        bottom = centerY!! + radius!! - offset

        rectF = RectF(left, top, right, bottom)
        arcPath = Path()
    }

    override fun onDraw(canvas: Canvas?) {
        super.onDraw(canvas)
        paint.isAntiAlias = true
        paint.color = lineColor
        paint.style = Paint.Style.STROKE
        paint.strokeWidth = 10F
        arcPath!!.rewind() // 清除直线数据,保留数据结构,方便快速重用
        if(isClear) return
        arcPath!!.arcTo(rectF!!, 270F, mProgress)
        canvas?.drawPath(arcPath!!, paint)
    }

    fun startAnim() {
        isClear = false
        valueAnimator = ValueAnimator.ofFloat(0F, 359.9999F)
        valueAnimator!!.duration = App.LONG_CLICK_TIME
        valueAnimator!!.addUpdateListener { animation ->
            mProgress = animation.animatedValue as Float
            invalidate()
        }
        valueAnimator!!.start()
    }

    fun cancelAnim(){
        valueAnimator!!.cancel()
    }

    fun clearAll() {
        isClear = true
        invalidate()
    }
}
 <RelativeLayout
                android:layout_width="wrap_content"
                android:layout_marginTop="5dp"
                android:layout_height="wrap_content">

                <LinearLayout
                    android:id="@+id/flashLayout"
                    android:layout_centerInParent="true"
                    android:layout_width="70dp"
                    android:layout_height="70dp"
                    android:background="@drawable/btn_circle_white"
                    android:gravity="center_horizontal"
                    android:orientation="vertical">

                    <ImageView
                        android:id="@+id/flashIV"
                        android:layout_width="40dp"
                        android:layout_height="40dp"
                        android:padding="7dp"
                        android:src="@drawable/menu_flash_black"
                        android:text="闪灯开"
                        android:tint="@color/main_color" />

                    <TextView
                        android:id="@+id/flashTV"
                        android:layout_width="wrap_content"
                        android:layout_height="wrap_content"
                        android:text="闪灯"
                        android:textColor="@color/main_color" />
                </LinearLayout>

                <cn.xmliu.melongo.view.LongCircleView
                    android:id="@+id/circleView"
                    android:layout_width="80dp"
                    android:layout_height="80dp" />
            </RelativeLayout>
		val touchMax = 50
        var lastX = 0
        var lastY = 0
        circleView.setOnTouchListener(object : View.OnTouchListener{
            override fun onTouch(p0: View?, motionEvent: MotionEvent): Boolean {
                val endTime: Long
                val x = motionEvent.x
                val y = motionEvent.y
                when (motionEvent.action) {
                    MotionEvent.ACTION_DOWN -> {
                        startTime =  System.currentTimeMillis()
                        lastX = x.toInt()
                        lastY = y.toInt()
                        circleView.startAnim()
                    }
                    MotionEvent.ACTION_UP -> {
                        endTime =  System.currentTimeMillis()
                        val during = endTime - startTime
                        if (during < App.LONG_CLICK_TIME) {
                            circleView.cancelAnim()
                            circleView.clearAll()
                        }else{
                            flashTV.text = "OK"
                        }
                    }
                    MotionEvent.ACTION_MOVE -> {
                        if (abs(lastX - x) > touchMax || abs(lastY - y) > touchMax) {
                            circleView.clearAll()
                        }
                    }
                }
                return false
            }
        })
 
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