Glide 4.11 源码解析(一):图片加载流程

   日期:2020-07-10     浏览:208    评论:0    
核心提示:Glide 是一个图片加载框架,可以在 Android 平台上以简单的方式来加载和展示图片。通过Glide.with(this).load(url).into(imageView)一句代码就可以搞定。虽然调用方式很简单,但是内部的实现却不简单。下面将根据这句代码展开梳理 Glide 如何实现加载网络图片。_glide registercomponents

1.前言

Glide 是一个图片加载框架,可以在 Android 平台上以简单的方式来加载和展示图片。 通过Glide.with(this).load(url).into(imageView) 一句代码就可以搞定。虽然调用方式很简单,但是内部的实现却不简单。下面将根据这句代码展开梳理 Glide 如何实现加载网络图片。

2. Glide.with(context)

Glide 类的继承关系如下所示:

在 Glide 类中,根据传入的参数不同,总共重写了6个 with方法,这里将以比较常见的 Activity 为例子去追溯实现原理:

  @NonNull
  public static RequestManager with(@NonNull Context context) {
    return getRetriever(context).get(context);
  }


  @NonNull
  public static RequestManager with(@NonNull Activity activity) {
    return getRetriever(activity).get(activity);
  }


  public static RequestManager with(@NonNull FragmentActivity activity) {
    return getRetriever(activity).get(activity);
  }


  @NonNull
  public static RequestManager with(@NonNull Fragment fragment) {
    return getRetriever(fragment.getContext()).get(fragment);
  }


  @SuppressWarnings("deprecation")
  @Deprecated
  @NonNull
  public static RequestManager with(@NonNull android.app.Fragment fragment) {
    return getRetriever(fragment.getActivity()).get(fragment);
  }


  @NonNull
  public static RequestManager with(@NonNull View view) {
    return getRetriever(view.getContext()).get(view);
  }

在这几个方法中,最终的返回类型都是 RequestManager ,内部的调用都是 getRetriever().get()。

getRetriever 方法:

  private static RequestManagerRetriever getRetriever(@Nullable Context context) {
    // Context could be null for other reasons (ie the user passes in null), but in practice it will
    // only occur due to errors with the Fragment lifecycle.
    Preconditions.checkNotNull(
        context,
        "You cannot start a load on a not yet attached View or a Fragment where getActivity() "
            + "returns null (which usually occurs when getActivity() is called before the Fragment "
            + "is attached or after the Fragment is destroyed).");
    return Glide.get(context).getRequestManagerRetriever();
  }

先判断传入的 context 是否为空,当不为空则执行 Glide.get(context).getRequestManagerRetriever()。

Glide 的 get(context) 方法:

  
  @NonNull
  public static Glide get(@NonNull Context context) {
    if (glide == null) {
      GeneratedAppGlideModule annotationGeneratedModule =
          getAnnotationGeneratedGlideModules(context.getApplicationContext());
      synchronized (Glide.class) {
        if (glide == null) {
          checkAndInitializeGlide(context, annotationGeneratedModule);
        }
      }
    }

    return glide;
  }

很明显这是一个 Double Check 方式的单例模式获取 Glide 对象,调用了 checkAndInitializeGlide 方法:

  private static void checkAndInitializeGlide(
      @NonNull Context context, @Nullable GeneratedAppGlideModule generatedAppGlideModule) {
    // In the thread running initGlide(), one or more classes may call Glide.get(context).
    // Without this check, those calls could trigger infinite recursion.
    if (isInitializing) { //如果正在初始化中,则抛出异常
      throw new IllegalStateException(
          "You cannot call Glide.get() in registerComponents(),"
              + " use the provided Glide instance instead");
    }
    isInitializing = true;//正在初始化中
    initializeGlide(context, generatedAppGlideModule);
    isInitializing = false;//初始化结束
  }

调用了 initializeGlide 方法:

  @GuardedBy("Glide.class")
  private static void initializeGlide(
      @NonNull Context context, @Nullable GeneratedAppGlideModule generatedAppGlideModule) {
    initializeGlide(context, new GlideBuilder(), generatedAppGlideModule);
  }

又调用了另外一个 initializeGlide 方法:

  @GuardedBy("Glide.class")
  @SuppressWarnings("deprecation")
  private static void initializeGlide(
      @NonNull Context context,
      @NonNull GlideBuilder builder,
      @Nullable GeneratedAppGlideModule annotationGeneratedModule) {
    Context applicationContext = context.getApplicationContext();
    ...

    //设置RequestManager的工厂类
    RequestManagerRetriever.RequestManagerFactory factory =
        annotationGeneratedModule != null
            ? annotationGeneratedModule.getRequestManagerFactory()
            : null;
    builder.setRequestManagerFactory(factory);
    ...

    // 使用GlideBuilder根据配置信息构建Glide对象
    Glide glide = builder.build(applicationContext);
    ...
    //glide监听Application的组件生命周期
    applicationContext.registerComponentCallbacks(glide);
    Glide.glide = glide;
  }

通过 GlideBuilder 的 build 方法创建 Glide 对象,并且注册了回调,用于监听回调。

GlideBuilder 类:

public final class GlideBuilder {
  ...

  @NonNull
  Glide build(@NonNull Context context) {
    if (sourceExecutor == null) {//创建网络加载线程池对象
      sourceExecutor = GlideExecutor.newSourceExecutor();
    }

    if (diskCacheExecutor == null) {//创建磁盘加载线程池对象
      diskCacheExecutor = GlideExecutor.newDiskCacheExecutor();
    }

    if (animationExecutor == null) {//创建动画加载线程池对象
      animationExecutor = GlideExecutor.newAnimationExecutor();
    }

    if (memorySizeCalculator == null) { //创建内存大小计算器
      memorySizeCalculator = new MemorySizeCalculator.Builder(context).build();
    }

    if (connectivityMonitorFactory == null) {//创建默认的网络连接监听工厂
      connectivityMonitorFactory = new DefaultConnectivityMonitorFactory();
    }

    if (bitmapPool == null) {
      int size = memorySizeCalculator.getBitmapPoolSize();
      if (size > 0) {//如果Bitmap池的大小大于0,采用LruBitmapPool
        bitmapPool = new LruBitmapPool(size);
      } else {
        bitmapPool = new BitmapPoolAdapter();
      }
    }

    if (arrayPool == null) {
      //arrayPool是对数组池,主要用于图片解析时存储临时数据用
      //根据数组池的大小创建LruArrayPool
      arrayPool = new LruArrayPool(memorySizeCalculator.getArrayPoolSizeInBytes());
    }

    if (memoryCache == null) {//创建内存缓存实现类
      memoryCache = new LruResourceCache(memorySizeCalculator.getMemoryCacheSize());
    }

    if (diskCacheFactory == null) {//创建磁盘缓存工厂类
      diskCacheFactory = new InternalCacheDiskCacheFactory(context);
    }

    if (engine == null) { //创建图片加载引擎
      engine =
          new Engine(
              memoryCache,
              diskCacheFactory,
              diskCacheExecutor,
              sourceExecutor,
              GlideExecutor.newUnlimitedSourceExecutor(),
              animationExecutor,
              isActiveResourceRetentionAllowed);
    }

    if (defaultRequestListeners == null) {
      defaultRequestListeners = Collections.emptyList();
    } else {
      defaultRequestListeners = Collections.unmodifiableList(defaultRequestListeners);
    }

    //创建RequestManagerRetriever对象
    RequestManagerRetriever requestManagerRetriever =
        new RequestManagerRetriever(requestManagerFactory);

    return new Glide(
        context,
        engine,
        memoryCache,
        bitmapPool,
        arrayPool,
        requestManagerRetriever,
        connectivityMonitorFactory,
        logLevel,
        defaultRequestOptionsFactory,
        defaultTransitionOptions,
        defaultRequestListeners,
        isLoggingRequestOriginsEnabled,
        isImageDecoderEnabledForBitmaps);
  }
}

 GlideBuilder 默认创建了网络加载线程池、磁盘缓存加载线程池、动画线程池、Bitmap池(用于复用)、数组池(用于复用)、内存缓存、磁盘缓存、图片加载引擎等。然后创建Glide。

在这里 requestManagerRetriever 作为参数传递给 Glide 的构造方法中,在 with 方法中:

  @NonNull
  public static RequestManager with(@NonNull Activity activity) {
    return getRetriever(activity).get(activity);
  }

getRetriever(activity) 获取到的就是 requestManagerRetriever ,接从 RequestManagerRetriever 中的 get 方法获取到 RequestManager 。

小结:

通过 GlideBuilder 创建 RequestManagerRetriever 对象,并当做参数传入 Glide 的构造方法中。GlideBuilder 默认创建了网络加载线程池、磁盘缓存加载线程池、动画线程池、Bitmap池(用于复用)、数组池(用于复用)、内存缓存、磁盘缓存、图片加载引擎等。采用单例模式的方式获取到 Glide 对象,并通过 RequestManagerRetriever 对象获取 RequestManager 对象。

 3. load(url)方法

从上面 Glide.with() 方法最终获取到 RequestManager 对象,load 方法就是 RequestManager 中的方法。RequestManager 类图如下:

load 方法:

 public RequestBuilder<Drawable> load(@Nullable Bitmap bitmap) {
    return asDrawable().load(bitmap);
  }

  public RequestBuilder<Drawable> load(@Nullable Drawable drawable) {
    return asDrawable().load(drawable);
  }

  public RequestBuilder<Drawable> load(@Nullable String string) {
    return asDrawable().load(string);
  }

  public RequestBuilder<Drawable> load(@Nullable Uri uri) {
    return asDrawable().load(uri);
  }

  public RequestBuilder<Drawable> load(@Nullable File file) {
    return asDrawable().load(file);
  }

  public RequestBuilder<Drawable> load(@RawRes @DrawableRes @Nullable Integer resourceId) 
  {
    return asDrawable().load(resourceId);
  }

  public RequestBuilder<Drawable> load(@Nullable URL url) {
    return asDrawable().load(url);
  }


  public RequestBuilder<Drawable> load(@Nullable byte[] model) {
    return asDrawable().load(model);
  }

  public RequestBuilder<Drawable> load(@Nullable Object model) {
    return asDrawable().load(model);
  }

重载了多个的 load 方法,但是有个共同点都是调用 asDrawable() 方法:

  public RequestBuilder<Drawable> asDrawable() {
    return as(Drawable.class);
  }

  public <ResourceType> RequestBuilder<ResourceType> as(
      @NonNull Class<ResourceType> resourceClass) {
    return new RequestBuilder<>(glide, this, resourceClass, context);
  }

这里最终把 glide 和 context 作为参数创建了 RequestBuilder 对象,所以这里调用了 RequestBuilder 中的 load 方法,在文章开头传递了 String 类型的 URL 地址:

  public RequestBuilder<TranscodeType> load(@Nullable String string) {
    return loadGeneric(string);
  }

  @NonNull
  private RequestBuilder<TranscodeType> loadGeneric(@Nullable Object model) {
    this.model = model;
    isModelSet = true;
    return this;
  }

这里只是将传递进来的 String 类型图片地址赋值给 model 变量。

小结:

load 方法中,通过 RequestManager 创建了 RequestBuilder 对象,并将图片地址信息等赋值给 RequestBuilder 中的 model 变量。

4. into(imageView) 方法

在上一步中最终返回的 RequestBuilder 对象,into 就是 RequestBuilder 中的方法:

  public ViewTarget<ImageView, TranscodeType> into(@NonNull ImageView view) {
    Util.assertMainThread();
    Preconditions.checkNotNull(view);

    BaseRequestOptions<?> requestOptions = this;
    if (!requestOptions.isTransformationSet()
        && requestOptions.isTransformationAllowed()
        && view.getScaleType() != null) {
      // Clone in this method so that if we use this RequestBuilder to load into a View and then
      // into a different target, we don't retain the transformation applied based on the previous
      // View's scale type.
      switch (view.getScaleType()) {
        case CENTER_CROP:
          requestOptions = requestOptions.clone().optionalCenterCrop();
          break;
        case CENTER_INSIDE:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case FIT_CENTER:
        case FIT_START:
        case FIT_END:
          requestOptions = requestOptions.clone().optionalFitCenter();
          break;
        case FIT_XY:
          requestOptions = requestOptions.clone().optionalCenterInside();
          break;
        case CENTER:
        case MATRIX:
        default:
          // Do nothing.
      }
    }

    return into(
        glideContext.buildImageViewTarget(view, transcodeClass),
         null,
        requestOptions,
        Executors.mainThreadExecutor());
  }

先获取 ImageView 的缩放类型,通过  glideContext.buildImageViewTarget(view, transcodeClass) 创建一个 Target 对象,buildImageViewTarget 方法:

  @NonNull
  public <X> ViewTarget<ImageView, X> buildImageViewTarget(
      @NonNull ImageView imageView, @NonNull Class<X> transcodeClass) {
    return imageViewTargetFactory.buildTarget(imageView, transcodeClass);
  }
public class ImageViewTargetFactory {
  @NonNull
  @SuppressWarnings("unchecked")
  public <Z> ViewTarget<ImageView, Z> buildTarget(
      @NonNull ImageView view, @NonNull Class<Z> clazz) {
    if (Bitmap.class.equals(clazz)) {
      return (ViewTarget<ImageView, Z>) new BitmapImageViewTarget(view);
    } else if (Drawable.class.isAssignableFrom(clazz)) {
      return (ViewTarget<ImageView, Z>) new DrawableImageViewTarget(view);
    } else {
      throw new IllegalArgumentException(
          "Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)");
    }
  }
}

这边创建的是一个 DrawableImageViewTarget 对象。

继续看上面的 into 方法:

  private <Y extends Target<TranscodeType>> Y into(
      @NonNull Y target,
      @Nullable RequestListener<TranscodeType> targetListener,
      BaseRequestOptions<?> options,
      Executor callbackExecutor) {
    ...
    //创建一个Request对象,target 是前面创建的DrawableImageViewTarget对象
    Request request = buildRequest(target, targetListener, options, callbackExecutor);
    //拿到上一个请求
    Request previous = target.getRequest();
    //判断是否与上一个请求冲突,一般不用管
    if (request.isEquivalentTo(previous)
        && !isSkipMemoryCacheWithCompletePreviousRequest(options, previous)) {
      if (!Preconditions.checkNotNull(previous).isRunning()) {
        previous.begin();
      }
      return target;
    }

    requestManager.clear(target);
    target.setRequest(request);
    requestManager.track(target, request);

    return target;
  }

这里的 request 返回的是一个 SingleRequest 对象,最后调用的是 RequestManager 的 track(target, request) 方法。SingleRequest 创建的流程可以参考下面的流程图:

继续看 RequestManager 的 track 方法,传入 DrawableImageViewTarget target 和 SingleRequest request:

  synchronized void track(@NonNull Target<?> target, @NonNull Request request) {
    targetTracker.track(target);
    requestTracker.runRequest(request);
  }

TargetTracker 类实现了接口 LifecycleListener 可以感应生命周期的变化:

public final class TargetTracker implements LifecycleListener {
  private final Set<Target<?>> targets =
      Collections.newSetFromMap(new WeakHashMap<Target<?>, Boolean>());

  public void track(@NonNull Target<?> target) {
    targets.add(target);
  }

  public void untrack(@NonNull Target<?> target) {
    targets.remove(target);
  }

  @Override
  public void onStart() {
    for (Target<?> target : Util.getSnapshot(targets)) {
      target.onStart();
    }
  }

  @Override
  public void onStop() {
    for (Target<?> target : Util.getSnapshot(targets)) {
      target.onStop();
    }
  }

  @Override
  public void onDestroy() {
    for (Target<?> target : Util.getSnapshot(targets)) {
      target.onDestroy();
    }
  }

  @NonNull
  public List<Target<?>> getAll() {
    return Util.getSnapshot(targets);
  }

  public void clear() {
    targets.clear();
  }
}

接着看 RequestTracker 的 runRequest 方法:

  public void runRequest(@NonNull Request request) {
    requests.add(request);
    if (!isPaused) {
      request.begin();
    } else {
      request.clear();
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        Log.v(TAG, "Paused, delaying request");
      }
      pendingRequests.add(request);
    }
  }

如果当前请求是停止的,则将请求删除,如果不是停止的,则调用 Request 的 begin 方法,上面得知 Request 是 SingleRequest 的 begin 方法:

  public void begin() {
    synchronized (requestLock) {
      ...

      if (status == Status.RUNNING) {
        throw new IllegalArgumentException("Cannot restart a running request");
      }

      if (status == Status.COMPLETE) {
        onResourceReady(resource, DataSource.MEMORY_CACHE);
        return;
      }
      status = Status.WAITING_FOR_SIZE;
      if (Util.isValidDimensions(overrideWidth, overrideHeight)) {
        onSizeReady(overrideWidth, overrideHeight);
      } else {
        target.getSize(this);
      }

      if ((status == Status.RUNNING || status == Status.WAITING_FOR_SIZE)
          && canNotifyStatusChanged()) {
        target.onLoadStarted(getPlaceholderDrawable());
      }
       ...
    }
  }

当请求状态为进行中,则抛出异常,当请求的状态为完成,则调用方法 onResourceReady 从缓存中获取数据,等研究缓存机制的时候再来看这边的代码。

接着会调用 target.getSize(this) 根据 View 的宽高来计算出图片的宽高,最后回调的是 onSizeReady 方法:

  public void onSizeReady(int width, int height) {
    stateVerifier.throwIfRecycled();
    synchronized (requestLock) {
      ...
      status = Status.RUNNING;//切换状态为运行中
     ...
      loadStatus =
          engine.load(
              glideContext,
              model,
              requestOptions.getSignature(),
              this.width,
              this.height,
              requestOptions.getResourceClass(),
              transcodeClass,
              priority,
              requestOptions.getDiskCacheStrategy(),
              requestOptions.getTransformations(),
              requestOptions.isTransformationRequired(),
              requestOptions.isScaleOnlyOrNoTransform(),
              requestOptions.getOptions(),
              requestOptions.isMemoryCacheable(),
              requestOptions.getUseUnlimitedSourceGeneratorsPool(),
              requestOptions.getUseAnimationPool(),
              requestOptions.getOnlyRetrieveFromCache(),
              this,
              callbackExecutor);
        ...
    }
  }

调用了 Engine 的 load 方法,Engine 的类图如下所示:

load 方法:

  public <R> LoadStatus load(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      Options options,
      boolean isMemoryCacheable,
      boolean useUnlimitedSourceExecutorPool,
      boolean useAnimationPool,
      boolean onlyRetrieveFromCache,
      ResourceCallback cb,
      Executor callbackExecutor) {
    long startTime = VERBOSE_IS_LOGGABLE ? LogTime.getLogTime() : 0;

    EngineKey key =
        keyFactory.buildKey(
            model,
            signature,
            width,
            height,
            transformations,
            resourceClass,
            transcodeClass,
            options);

    EngineResource<?> memoryResource;
    synchronized (this) {
      memoryResource = loadFromMemory(key, isMemoryCacheable, startTime);

      if (memoryResource == null) {
        return waitForExistingOrStartNewJob(
            glideContext,
            model,
            signature,
            width,
            height,
            resourceClass,
            transcodeClass,
            priority,
            diskCacheStrategy,
            transformations,
            isTransformationRequired,
            isScaleOnlyOrNoTransform,
            options,
            isMemoryCacheable,
            useUnlimitedSourceExecutorPool,
            useAnimationPool,
            onlyRetrieveFromCache,
            cb,
            callbackExecutor,
            key,
            startTime);
      }
    }
    cb.onResourceReady(memoryResource, DataSource.MEMORY_CACHE);
    return null;
  }

首先根据一系列条件计算出每张图片对应的 key,key 生成的因素有很多,比如宽高等;

接着调用 loadFromMemory 方法,先从缓存中获取,如果缓存中有,则直接返回 EngineResource 对象。等研究缓存机制的时候再来看这边的代码。

如果从缓存中获取不到对应的资源,则调用 waitForExistingOrStartNewJob 方法:

  private <R> LoadStatus waitForExistingOrStartNewJob(
      GlideContext glideContext,
      Object model,
      Key signature,
      int width,
      int height,
      Class<?> resourceClass,
      Class<R> transcodeClass,
      Priority priority,
      DiskCacheStrategy diskCacheStrategy,
      Map<Class<?>, Transformation<?>> transformations,
      boolean isTransformationRequired,
      boolean isScaleOnlyOrNoTransform,
      Options options,
      boolean isMemoryCacheable,
      boolean useUnlimitedSourceExecutorPool,
      boolean useAnimationPool,
      boolean onlyRetrieveFromCache,
      ResourceCallback cb,
      Executor callbackExecutor,
      EngineKey key,
      long startTime) {

    EngineJob<?> current = jobs.get(key, onlyRetrieveFromCache);
    if (current != null) {
      current.addCallback(cb, callbackExecutor);
      if (VERBOSE_IS_LOGGABLE) {
        logWithTimeAndKey("Added to existing load", startTime, key);
      }
      return new LoadStatus(cb, current);
    }

    EngineJob<R> engineJob =
        engineJobFactory.build(
            key,
            isMemoryCacheable,
            useUnlimitedSourceExecutorPool,
            useAnimationPool,
            onlyRetrieveFromCache);

    DecodeJob<R> decodeJob =
        decodeJobFactory.build(
            glideContext,
            model,
            key,
            signature,
            width,
            height,
            resourceClass,
            transcodeClass,
            priority,
            diskCacheStrategy,
            transformations,
            isTransformationRequired,
            isScaleOnlyOrNoTransform,
            onlyRetrieveFromCache,
            options,
            engineJob);

    jobs.put(key, engineJob);

    engineJob.addCallback(cb, callbackExecutor);
    engineJob.start(decodeJob);

    if (VERBOSE_IS_LOGGABLE) {
      logWithTimeAndKey("Started new load", startTime, key);
    }
    return new LoadStatus(cb, engineJob);
  }

根据 key 判断是否正在执行,如果正在执行则调用回调方法。如果不存在,则构建新的请求任务,并且添加回调。还创建了 DecodeJob 用于图片解码。

最后调用了 EngineJob 的 start 方法,并将 decodeJob 作为参数传进去:

  public synchronized void start(DecodeJob<R> decodeJob) {
    this.decodeJob = decodeJob;
    GlideExecutor executor =
        decodeJob.willDecodeFromCache() ? diskCacheExecutor : getActiveSourceExecutor();
    executor.execute(decodeJob);
  }

start 中只是调用了 GlideExecuto r的 execute 方法:

  @Override
  public void execute(@NonNull Runnable command) {
    delegate.execute(command);
  }

GlideExecutor 开启了一个新线程去加载资源,就从主线程转到子线程,进入到 DecodeJob 类中找到 run 方法:

  public void run() {
    GlideTrace.beginSectionFormat("DecodeJob#run(model=%s)", model);
    DataFetcher<?> localFetcher = currentFetcher;
    try {
      if (isCancelled) {
        notifyFailed();
        return;
      }
      runWrapped();
    } catch (CallbackException e) {
      throw e;
    } catch (Throwable t) {

      if (stage != Stage.ENCODE) {
        throwables.add(t);
        notifyFailed();
      }
      if (!isCancelled) {
        throw t;
      }
      throw t;
    } finally {
      if (localFetcher != null) {
        localFetcher.cleanup();
      }
      GlideTrace.endSection();
    }
  }

主要是执行了 runWrapped 方法:

  private void runWrapped() {
    switch (runReason) {
      case INITIALIZE:
        stage = getNextStage(Stage.INITIALIZE);
        currentGenerator = getNextGenerator();
        runGenerators();
        break;
      case SWITCH_TO_SOURCE_SERVICE:
        runGenerators();
        break;
      case DECODE_DATA:
        decodeFromRetrievedData();
        break;
      default:
        throw new IllegalStateException("Unrecognized run reason: " + runReason);
    }
  }

最开始执行的是 INITIALIZE 的case,getNextGenerator 返回的是 SourceGenerator,接着走的是 runGenerators 方法:

  private void runGenerators() {
    currentThread = Thread.currentThread();
    startFetchTime = LogTime.getLogTime();
    boolean isStarted = false;
    while (!isCancelled
        && currentGenerator != null
        && !(isStarted = currentGenerator.startNext())) {
      stage = getNextStage(stage);
      currentGenerator = getNextGenerator();

      if (stage == Stage.SOURCE) {
        reschedule();
        return;
      }
    }
    if ((stage == Stage.FINISHED || isCancelled) && !isStarted) {
      notifyFailed();
    }
  }

在 while 循环中调用了 currentGenerator 的 startNext() 方法,也就是 SourceGenerator 的 startNext() 方法:

  @Override
  public boolean startNext() {
    if (dataToCache != null) {
      Object data = dataToCache;
      dataToCache = null;
      cacheData(data);
    }

    if (sourceCacheGenerator != null && sourceCacheGenerator.startNext()) {
      return true;
    }
    sourceCacheGenerator = null;

    loadData = null;
    boolean started = false;
    while (!started && hasNextModelLoader()) {
      //获取到 ModelLoader
      loadData = helper.getLoadData().get(loadDataListIndex++);
      if (loadData != null
          && (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
              || helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
        started = true;
        startNextLoad(loadData);
      }
    }
    return started;
  }

接着看 startNextLoad:

  private void startNextLoad(final LoadData<?> toStart) {
    loadData.fetcher.loadData(
        helper.getPriority(),
        new DataCallback<Object>() {
          @Override
          public void onDataReady(@Nullable Object data) {
            if (isCurrentRequest(toStart)) {
              onDataReadyInternal(toStart, data);
            }
          }

          @Override
          public void onLoadFailed(@NonNull Exception e) {
            if (isCurrentRequest(toStart)) {
              onLoadFailedInternal(toStart, e);
            }
          }
        });
  }

这里 loadData.fetch 是 HttpUrlFetcher,loadData 方法:

  public void loadData(
      @NonNull Priority priority, @NonNull DataCallback<? super InputStream> callback) {
    long startTime = LogTime.getLogTime();
    try {
      InputStream result = loadDataWithRedirects(glideUrl.toURL(), 0, null, glideUrl.getHeaders());
      callback.onDataReady(result);
    } catch (IOException e) {
      if (Log.isLoggable(TAG, Log.DEBUG)) {
        Log.d(TAG, "Failed to load data for url", e);
      }
      callback.onLoadFailed(e);
    } finally {
      if (Log.isLoggable(TAG, Log.VERBOSE)) {
        Log.v(TAG, "Finished http url fetcher fetch in " + LogTime.getElapsedMillis(startTime));
      }
    }
  }

通过 loadDataWithRedirects 方法返回一个输入流:

  private InputStream loadDataWithRedirects(
      URL url, int redirects, URL lastUrl, Map<String, String> headers) throws IOException {
    if (redirects >= MAXIMUM_REDIRECTS) {
      throw new HttpException("Too many (> " + MAXIMUM_REDIRECTS + ") redirects!");
    } else {
      // Comparing the URLs using .equals performs additional network I/O and is generally broken.
      // See http://michaelscharf.blogspot.com/2006/11/javaneturlequals-and-hashcode-make.html.
      try {
        if (lastUrl != null && url.toURI().equals(lastUrl.toURI())) {
          throw new HttpException("In re-direct loop");
        }
      } catch (URISyntaxException e) {
        // Do nothing, this is best effort.
      }
    }

    urlConnection = connectionFactory.build(url);
    for (Map.Entry<String, String> headerEntry : headers.entrySet()) {
      urlConnection.addRequestProperty(headerEntry.getKey(), headerEntry.getValue());
    }
    urlConnection.setConnectTimeout(timeout);
    urlConnection.setReadTimeout(timeout);
    urlConnection.setUseCaches(false);
    urlConnection.setDoInput(true);

    // Stop the urlConnection instance of HttpUrlConnection from following redirects so that
    // redirects will be handled by recursive calls to this method, loadDataWithRedirects.
    urlConnection.setInstanceFollowRedirects(false);

    // Connect explicitly to avoid errors in decoders if connection fails.
    urlConnection.connect();
    // Set the stream so that it's closed in cleanup to avoid resource leaks. See #2352.
    stream = urlConnection.getInputStream();
    if (isCancelled) {
      return null;
    }
    final int statusCode = urlConnection.getResponseCode();
    if (isHttpOk(statusCode)) {
      return getStreamForSuccessfulRequest(urlConnection);
    } else if (isHttpRedirect(statusCode)) {
      String redirectUrlString = urlConnection.getHeaderField("Location");
      if (TextUtils.isEmpty(redirectUrlString)) {
        throw new HttpException("Received empty or null redirect url");
      }
      URL redirectUrl = new URL(url, redirectUrlString);
      // Closing the stream specifically is required to avoid leaking ResponseBodys in addition
      // to disconnecting the url connection below. See #2352.
      cleanup();
      return loadDataWithRedirects(redirectUrl, redirects + 1, url, headers);
    } else if (statusCode == INVALID_STATUS_CODE) {
      throw new HttpException(statusCode);
    } else {
      throw new HttpException(urlConnection.getResponseMessage(), statusCode);
    }
  }

这是熟悉的 Http 请求了,用的是 HttpURLConnection 为 Glide 底层完成网络请求的。通过 onDataReady 回调到 SourceGenerator 的 startNextLoad 函数中,接着调用 onDataReadyInternal 方法:

  void onDataReadyInternal(LoadData<?> loadData, Object data) {
    DiskCacheStrategy diskCacheStrategy = helper.getDiskCacheStrategy();
    if (data != null && diskCacheStrategy.isDataCacheable(loadData.fetcher.getDataSource())) {
      dataToCache = data;
      // We might be being called back on someone else's thread. Before doing anything, we should
      // reschedule to get back onto Glide's thread.
      cb.reschedule();
    } else {
      cb.onDataFetcherReady(
          loadData.sourceKey,
          data,
          loadData.fetcher,
          loadData.fetcher.getDataSource(),
          originalKey);
    }
  }

如果没有配置缓存,则继续执行回调 onDataFetcherReady,这里的 cb 是 FetcherReadyCallback,它的实现类是 DecodeJob:

  public void onDataFetcherReady(
      Key sourceKey, Object data, DataFetcher<?> fetcher, DataSource dataSource, Key attemptedKey) {
    this.currentSourceKey = sourceKey;
    this.currentData = data;
    this.currentFetcher = fetcher;
    this.currentDataSource = dataSource;
    this.currentAttemptingKey = attemptedKey;
    if (Thread.currentThread() != currentThread) {
      runReason = RunReason.DECODE_DATA;
      callback.reschedule(this);
    } else {
      GlideTrace.beginSection("DecodeJob.decodeFromRetrievedData");
      try {
        decodeFromRetrievedData();
      } finally {
        GlideTrace.endSection();
      }
    }
  }

接着调用 decodeFromRetrievedData 解析返回的数据:

  private void decodeFromRetrievedData() {
    Resource<R> resource = null;
    try {
      resource = decodeFromData(currentFetcher, currentData, currentDataSource);
    } catch (GlideException e) {
      e.setLoggingDetails(currentAttemptingKey, currentDataSource);
      throwables.add(e);
    }
    if (resource != null) {
      notifyEncodeAndRelease(resource, currentDataSource);
    } else {
      runGenerators();
    }
  }

这里返回 Resource 对象,紧接着调用 notifyEncodeAndRelease 方法:

  private void notifyEncodeAndRelease(Resource<R> resource, DataSource dataSource) {
    ...

    notifyComplete(result, dataSource);

    ...
  }

notifyEncodeAndRelease  方法:

  private void notifyComplete(Resource<R> resource, DataSource dataSource) {
    setNotifiedOrThrow();
    callback.onResourceReady(resource, dataSource);
  }

这里的 callback 的实现类是 EngineJob ,这里再次回到 EngineJob 中的 onResourceReady 方法:

  public void onResourceReady(Resource<R> resource, DataSource dataSource) {
    synchronized (this) {
      this.resource = resource;
      this.dataSource = dataSource;
    }
    notifyCallbacksOfResult();
  }

调用了 notifyCallbacksOfResult 方法:

  void notifyCallbacksOfResult() {
    ...
    synchronized (this) {
      ...
      engineResource = engineResourceFactory.build(resource, isCacheable, key, resourceListener);
      hasResource = true;
      copy = cbs.copy();
      incrementPendingCallbacks(copy.size() + 1);

      localKey = key;
      localResource = engineResource;
    }

    engineJobListener.onEngineJobComplete(this, localKey, localResource);

    for (final ResourceCallbackAndExecutor entry : copy) {
      entry.executor.execute(new CallResourceReady(entry.cb));
    }
    decrementPendingCallbacks();
  }

调用 onEngineJobComplete 通知 Engine 任务完成,接着调用  entry.executor.execute(new CallResourceReady(entry.cb)),这里核心方法是 CallResourceReady:

  private class CallResourceReady implements Runnable {

    private final ResourceCallback cb;

    CallResourceReady(ResourceCallback cb) {
      this.cb = cb;
    }

    @Override
    public void run() {
      // Make sure we always acquire the request lock, then the EngineJob lock to avoid deadlock
      // (b/136032534).
      synchronized (cb.getLock()) {
        synchronized (EngineJob.this) {
          if (cbs.contains(cb)) {
            // Acquire for this particular callback.
            engineResource.acquire();
            callCallbackOnResourceReady(cb);
            removeCallback(cb);
          }
          decrementPendingCallbacks();
        }
      }
    }
  }

 CallResourceReady 实现 Runnable 接口,当 entry.executor.execute 线程池执行的时候就会调用 run 方法,接着继续看方法 callCallbackOnResourceReady:

  void callCallbackOnResourceReady(ResourceCallback cb) {
    try {
      cb.onResourceReady(engineResource, dataSource);
    } catch (Throwable t) {
      throw new CallbackException(t);
    }
  }

这里的回调返回给 SingleRequest 中的 onResourceReady 方法:

  @Override
  public void onResourceReady(Resource<?> resource, DataSource dataSource) {
    stateVerifier.throwIfRecycled();
    Resource<?> toRelease = null;
    try {
      synchronized (requestLock) {
        loadStatus = null;
        if (resource == null) {
          ...
          onLoadFailed(exception);
          return;
        }

        Object received = resource.get();
        if (received == null || !transcodeClass.isAssignableFrom(received.getClass())) {
          ...
          onLoadFailed(exception);
          return;
        }
        ...
        onResourceReady((Resource<R>) resource, (R) received, dataSource);
      }
    } finally {
      if (toRelease != null) {
        engine.release(toRelease);
      }
    }
  }

如果返回的 resource 为空,则调用 onLoadFailed,接着的流程为 onResourceReady:

  private void onResourceReady(Resource<R> resource, R result, DataSource dataSource) {
    // We must call isFirstReadyResource before setting status.
    boolean isFirstResource = isFirstReadyResource();
    status = Status.COMPLETE;
    this.resource = resource;
    ...
    isCallingCallbacks = true;
    try {
       ...
      if (!anyListenerHandledUpdatingTarget) {
        Transition<? super R> animation = animationFactory.build(dataSource, isFirstResource);
        target.onResourceReady(result, animation);
      }
    } finally {
      isCallingCallbacks = false;
    }

    notifyLoadSuccess();
  }

核心代码是 target.onResourceReady(result, animation) ,这里的 target 是 DrawableImageViewTarget,而 DrawableImageViewTarget 的父类是 ImageViewTarget,这里调用的是 ImageViewTarget 的 onResourceReady 方法:

  @Override
  public void onResourceReady(@NonNull Z resource, @Nullable Transition<? super Z> transition) {
    if (transition == null || !transition.transition(resource, this)) {
      setResourceInternal(resource);
    } else {
      maybeUpdateAnimatable(resource);
    }
  }

调用了 setResourceInternal 方法:

  private void setResourceInternal(@Nullable Z resource) {
    // Order matters here. Set the resource first to make sure that the Drawable has a valid and
    // non-null Callback before starting it.
    setResource(resource);
    maybeUpdateAnimatable(resource);
  }

setResource 的实现在子类 DrawableImageViewTarget 中:

  @Override
  protected void setResource(@Nullable Drawable resource) {
    view.setImageDrawable(resource);
  }

在这里图片就真正的显示出来了。

以下是 into 阶段的相关流程图。

5. 总结

在 with 方法中通过 GlideBuilder 创建 RequestManagerRetriever 对象,并当做参数传入 Glide 的构造方法中。GlideBuilder 默认创建了网络加载线程池、磁盘缓存加载线程池、动画线程池、Bitmap池(用于复用)、数组池(用于复用)、内存缓存、磁盘缓存、图片加载引擎等。采用单例模式的方式获取到 Glide 对象,并通过 RequestManagerRetriever 对象获取 RequestManager 对象。RequestManager  创建了 RequestBuilder 对象,并将图片地址信息等赋值给 RequestBuilder 中的 model 变量。RequestManager  中的 TargetTracker 实现了 LifecycleListener 可以感应生命周期的变化。RequestBuilder  创建 了 SingleRequest  对象,SingleRequest  中创建了 Engine,在 Engine 中先检查是否存在活动资源缓存,以及内存缓存,如果没有缓存,则创建 EngineJob 来创建一个新的任务。在执行请求任务之前先检查磁盘缓存,如果不存在,则执行请求,默认的采用HttpURLConnection 为 Glide 底层完成网络请求的。最后通过回调将加载后的资源在 DrawableImageViewTarget  中将图片显示出来。

 
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