<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>五子棋</title>
<style>
*{
margin: 0;
padding: 0;
}
html,body{
position: relative;
background-color: #336;
width: 100%;
height: 100%;
}
p{
font-size: 20px;
color: #fff;
text-align: center;
padding-top: 20px;
}
#canvas{
position: absolute;
display: block;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
background-color: #fff;
width: 480px;
height: 480px;
}
</style>
</head>
<body>
<p id="order">该黑棋落子了!</p>
<canvas id="canvas" width="480" height="480"></canvas>
</body>
<script>
var p = document.getElementById("order");
var canvas = document.querySelector("#canvas");
var context = canvas.getContext('2d');
var cw,ch,count=0,
t = canvas.offsetTop,
l = canvas.offsetLeft;
var state = new Array();
~~function setSize(){
window.onresize = arguments.callee;
cw = window.innerWidth;
ch = window.innerHeight;
canvas.width = cw;
canvas.height = ch;
}
function initArray(state){
for(var i=0;i<15;i++){
state[i] = new Array();
for(var j=0;j<15;j++){
state[i][j] = -1;
}
}
}
function init(){
//画棋盘
context.beginPath();
for(var i=1;i<16;i++){
context.moveTo(30*i,30);
context.lineTo(30*i,450);
}
for(var i=1;i<16;i++){
context.moveTo(30,30*i);
context.lineTo(450,30*i);
}
context.stroke();
//画棋点
draw(240,240,3);
draw(120,120,3);
draw(360,120,3);
draw(120,360,3);
draw(360,360,3);
}
//画空心圆
function draw(x,y,r){
context.beginPath();
context.arc(x,y,r,0,Math.PI*2);
context.stroke();
}
function Chess(){};
Chess.prototype = {
//画棋子
drawChess: function(x,y,r){
this.x = x;
this.y = y;
this.r = r;
if(count == 0){
context.fillStyle = "black";
count = 1;
}
else{
context.fillStyle = "white";
count = 0;
}
context.beginPath();
context.arc(x,y,r,0,Math.PI*2);
context.fill();
},
//判断胜负
rule: function(ix,iy,s){
var hc=0,vc=0,rdc=0,luc=0;
//horizontal
for(var i=ix;i<15;i++){
if(state[i][iy] != s){
break;
}
hc++;
}
for(var i=ix-1;i>=0;i--){
if(state[i][iy] != s){
break;
}
hc++;
}
//vertical
for(var j=iy;j<15;j++){
if(state[ix][j] != s){
break;
}
vc++;
}
for(var j=iy-1;j>=0;j--){
if(state[ix][j] != s){
break;
}
vc++;
}
//rightdown
for(var i=ix,j=iy;i<15 && j<15;i++,j++){
if(state[i][j] != s){
break;
}
rdc++;
}
for(var i=ix-1,j=iy-1;i>=0 && j>=0;i--,j--){
if(state[i][j] != s){
break;
}
rdc++;
}
//leftup
for(var i=ix,j=iy;i<15 && j>=0;i++,j--){
if(state[i][j] != s){
break;
}
luc++;
}
for(var i=ix-1,j=iy+1;i>=0 && j<15;i--,j++){
if(state[i][j] != s){
break;
}
luc++;
}
if(hc == 5 || vc == 5 || rdc == 5 || luc == 5){
if(s == 0){
alert("Black Win!");
}
else{
alert("White Win!");
}
//清空画布并初始化画布和棋子状态
context.clearRect(0,0,480,480);
p.innerText = "该黑棋落子了!";
init();
initArray(state);
}
}
}
//点击事件
canvas.onclick = function(e){
var w,h;
w = e.pageX - l;
h = e.pageY - t;
w = parseInt((w+15)/30) * 30;
h = parseInt((h+15)/30) * 30;
var i = w/30-1;
var j = h/30-1;
//棋子冲突检查
if(state[i][j] == -1){
var s = count;
state[i][j] = count;
var chess = new Chess();
chess.drawChess(w,h,14);
draw(w,h,14);
if(s == 0){
p.innerText = "该白棋落子了!";
}
else{
p.innerText = "该黑棋落子了!";
}
chess.rule(i,j,s);
}
}
init();
initArray(state);
</script>
</html>