canvas曲线运动&阳光下的泡沫效果&泡沫曲线运动&矩阵数字雨&烟花效果&方块旋转

   日期:2020-05-03     浏览:107    评论:0    
核心提示:文章目录canvas曲线运动&阳光下的泡沫效果&泡沫曲线运动&矩阵数字雨&ajavascript

文章目录

    • canvas曲线运动&阳光下的泡沫效果&泡沫曲线运动&矩阵数字雨&烟花效果&方块旋转
    • 曲线运动
      • 勾股定理
      • 三角函数
      • 什么是弧度
      • 角度转弧度
      • 弧度转角度
      • 三角函数图像
        • 与canvas结合
      • 曲线运动案例代码
      • 阳光下的泡沫效果
        • 结合canvas实现气泡效果
        • 效果图
        • 完整代码
      • 泡沫曲线运动
        • 效果图
        • 完整代码
      • 矩阵数字雨
        • 效果图
        • 完整代码
      • 环形方块旋转
        • 效果图
        • 完整代码
      • canvas烟花效果
        • 效果图
        • 完整代码
      • canvas制作马赛克&飞鸟动画&小球拖拽动画
      • canvas实现移动端刮刮卡
      • 带你使用canvas实现时钟
      • 后记

canvas曲线运动&阳光下的泡沫效果&泡沫曲线运动&矩阵数字雨&烟花效果&方块旋转





曲线运动

曲线运动

勾股定理

a * a + b*b =c*c

三角函数

	正弦 : sin
	余弦 : cos
	正切 : tan
	余切 : cot
	正弦定理
		a/sinA = b/sinB =c/sinC = 2r(r为外接圆半径)
	余弦定理
		cosA = b*b + c*c - a*a / 2bc
		cosB = c*c + a*a - b*b / 2ca
		cosC = a*a + b*b - c*c / 2ab

什么是弧度

	一个角度到底代表多少弧度:这个角度所包含的外接圆的弧长/外接圆的半径
	
	360 角度 = 2*PI*r/r 弧度(360角度  = 2*PI 弧度)   		
		===> (单位换算)
			1角度 = PI/180  弧度 
			1弧度 = 180/PI 角度

角度转弧度

弧度值 = 角度值*PI/180

弧度转角度

角度值 = 弧度值*180/PI

三角函数图像

与canvas结合

人眼能接收的最好频率为一秒钟60次,这样的体验是比较好的

曲线运动案例代码

<!DOCTYPE html>
<html>
	<head>
		<meta charset="UTF-8">
		<title></title>
		<style type="text/css">
			*{
				margin: 0;
				padding: 0;
			}
			#test{
				position: absolute;
				left: 200px;
				top: 300px;
				width: 10px;
				height: 10px;
				background: black;
			}
			
			.box{
				position: absolute;
				border: 1px solid;
			}
		</style>
	</head>
	<body>
		<div id="test"></div>
	</body>
	<script type="text/javascript">
		
		window.onload=function(){
			var testNode = document.querySelector("#test");
			var startX = testNode.offsetLeft;
			var startY = testNode.offsetTop;
			//角度
			var deg =0;
			var step = 100;
			
			
			setInterval(function(){
				deg++;
				
				testNode.style.left = startX + (deg*Math.PI/180)*step/2 +'px';
				testNode.style.top = startY + Math.tan( deg*Math.PI/180 )*step*2+"px";
				
				var boxNode = document.createElement("div");
				boxNode.classList.add("box");
				boxNode.style.left=testNode.offsetLeft+"px";
				boxNode.style.top=testNode.offsetTop+"px";
				document.body.appendChild(boxNode);
				
			},1000/60)
		}
		
		
	</script>
</html>

阳光下的泡沫效果

结合canvas实现气泡效果

第二个循环定时器:
维护一个数组(随机圆的信息)
圆心
半径
rgba值
初始位置
波峰 波谷的值
度数

第一个循环定时器:
在canvas上实现动画
第一个for循环(canvas上需要动画的元素不止一个)
将随机圆数组中需要动画的参数拿出来进行平滑的累加
第一个for循环(canvas上需要动画的元素不止一个)
使用canvas api进行绘制

效果图

完整代码

<!DOCTYPE html>
<html>
	<head>
		<meta charset="UTF-8">
		<title></title>
		<style type="text/css">
			*{
				margin: 0;
				padding: 0;
			}
			body{
				background: pink;
			}
			canvas{
				position: absolute;
				left: 0;
				right: 0;
				top: 0;
				bottom: 0;
				margin: auto;
				background: white;
			}
		</style>
	</head>
	<body>
		<canvas width="400" height="400"></canvas>
	</body>
	<script type="text/javascript">
		window.onload=function(){
			var oc = document.querySelector("canvas");
			if(oc.getContext){
				var ctx = oc.getContext("2d");
				
				
				var arr=[];
				
				//将数组中的圆绘制到画布上
				setInterval(function(){
					ctx.clearRect(0,0,oc.width,oc.height);
					//动画
					for(var i=0;i<arr.length;i++){
						
						if(arr[i].alp<=0){
							arr.splice(i,1);
						}
						
						arr[i].r++;
						arr[i].alp-=0.01;
					}
					
					
					//绘制
					for(var i=0;i<arr.length;i++){
						ctx.save();
						ctx.fillStyle="rgba("+arr[i].red+","+arr[i].green+","+arr[i].blue+","+arr[i].alp+")";
						ctx.beginPath();
						ctx.arc(arr[i].x,arr[i].y,arr[i].r,0,2*Math.PI);
						ctx.fill();
						ctx.restore();
					}
				},1000/60)
				
				
				
				
				
				//往arr中注入随机圆的信息
				setInterval(function(){
					var x = Math.random()*oc.width;
					var y = Math.random()*oc.height;
					var r =10;
					var red =   Math.round(Math.random()*255);
					var green = Math.round(Math.random()*255);
					var blue =  Math.round(Math.random()*255);
					var alp = 1;
					
					arr.push({
						x:x,
						y:y,
						r:r,
						red:red,
						green:green,
						blue:blue,
						alp:alp
					})
				},50)
			}
		}
		
		
	</script>
</html>

泡沫曲线运动

效果图

完整代码

<!DOCTYPE html>
<html>
	<head>
		<meta charset="UTF-8">
		<title></title>
		<style type="text/css">
			*{
				margin: 0;
				padding: 0;
			}
			body{
				background: pink;
			}
			canvas{
				position: absolute;
				left: 0;
				right: 0;
				top: 0;
				bottom: 0;
				margin: auto;
				background: white;
			}
		</style>
	</head>
	<body>
		<canvas width="150" height="400"></canvas>
	</body>
	<script type="text/javascript">
		window.onload=function(){
			var oc = document.querySelector("canvas");
			if(oc.getContext){
				var ctx = oc.getContext("2d");
				
				
				var arr=[];
				
				//将数组中的圆绘制到画布上
				setInterval(function(){
					console.log(arr)
					ctx.clearRect(0,0,oc.width,oc.height);
					//动画
					for(var i=0;i<arr.length;i++){
						arr[i].deg+=5;
						arr[i].x = arr[i].startX +  Math.sin( arr[i].deg*Math.PI/180 )*arr[i].step*2;
						arr[i].y = arr[i].startY - (arr[i].deg*Math.PI/180)*arr[i].step ;
						
						if(arr[i].y <=50){
							arr.splice(i,1)
						}
					}
					
					
					//绘制
					for(var i=0;i<arr.length;i++){
						ctx.save();
						ctx.fillStyle="rgba("+arr[i].red+","+arr[i].green+","+arr[i].blue+","+arr[i].alp+")";
						ctx.beginPath();
						ctx.arc(arr[i].x,arr[i].y,arr[i].r,0,2*Math.PI);
						ctx.fill();
						ctx.restore();
					}
				},1000/60)
				
				
				
				
				
				//往arr中注入随机圆的信息
				setInterval(function(){
					var r =Math.random()*6+2;
					var x = Math.random()*oc.width;
					var y = oc.height - r;
					var red =   Math.round(Math.random()*255);
					var green = Math.round(Math.random()*255);
					var blue =  Math.round(Math.random()*255);
					var alp = 1;
					
					
					var deg =0;
					var startX = x;
					var startY = y;
					//曲线的运动形式
					var step =Math.random()*20+10;
					arr.push({
						x:x,
						y:y,
						r:r,
						red:red,
						green:green,
						blue:blue,
						alp:alp,
						deg:deg,
						startX:startX,
						startY:startY,
						step:step
					})
				},50)
			}
		}
		
		
	</script>
</html>

矩阵数字雨

效果图

完整代码

CSS

@charset "utf-8";
html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, font, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td{margin:0;padding:0;border:0;outline:0;font-size:100%;vertical-align:baseline;background:transparent}
body{line-height:1}

#iframe-wrap{height:100%;overflow:visible;position:relative;top:54px;z-index:50}
.tablet-width{height:960px!important;margin:0 auto;padding:175px 100px 115px 100px;width:785px;margin-top:40px;background:url(../i/bg-mob.png) no-repeat 0 0}
.tablet-width iframe{height:960px!important}
.mobile-width{height:703px!important;margin:0 auto;padding:165px 115px 100px 100px;width:1041px;margin-top:40px;background:url(../i/bg-mob.png) no-repeat 0 -1249px}
.mobile-width iframe{height:704px!important}
.mobile-width-2{height:417px!important;margin:0 auto;padding:125px 25px 159px 25px;width:337px;margin-top:40px;background:url(../i/bg-mob.png) no-repeat 0 -2217px}
.mobile-width-2 iframe{height:416px!important}
.mobile-width-3{height:256px!important;margin:0 auto;padding:45px 115px 69px 105px;width:497px;margin-top:40px;background:url(../i/bg-mob.png) no-repeat -387px -2217px}
.mobile-width-3 iframe{height:256px!important}
#by{overflow-y:hidden}

HTML&JavaScript

<!DOCTYPE html>
<head>
    <meta charset="utf-8">
    <meta name="viewport" content="width=device-width, minimum-scale=1.0, maximum-scale=1.0">
    <title>矩阵数字雨canvas动效</title>

    <link href="css/demo.css" rel="stylesheet" media="all" />

    <!--[if IE]>

    <style type="text/css">
        li.remove_frame a {
            padding-top: 5px;
            background-position: 0px -3px;
        }
    </style>

    <![endif]-->

    <script type="text/javascript" src="js/jquery.min.js"></script>
    <script type="text/javascript">
        $(document).ready(function () {
            function fixHeight() {
                var headerHeight = $("#switcher").height();
                $("#iframe").attr("height", $(window).height()-54+ "px");
            }
            $(window).resize(function () {
                fixHeight();
            }).resize();

            $('.icon-monitor').addClass('active');

            $(".icon-mobile-3").click(function () {
                $("#by").css("overflow-y", "auto");
                $('#iframe-wrap').removeClass().addClass('mobile-width-3');
                $('.icon-tablet,.icon-mobile-1,.icon-monitor,.icon-mobile-2,.icon-mobile-3').removeClass('active');
                $(this).addClass('active');
                return false;
            });

            $(".icon-mobile-2").click(function () {
                $("#by").css("overflow-y", "auto");
                $('#iframe-wrap').removeClass().addClass('mobile-width-2');
                $('.icon-tablet,.icon-mobile-1,.icon-monitor,.icon-mobile-2,.icon-mobile-3').removeClass('active');
                $(this).addClass('active');
                return false;
            });

            $(".icon-mobile-1").click(function () {
                $("#by").css("overflow-y", "auto");
                $('#iframe-wrap').removeClass().addClass('mobile-width');
                $('.icon-tablet,.icon-mobile,.icon-monitor,.icon-mobile-2,.icon-mobile-3').removeClass('active');
                $(this).addClass('active');
                return false;
            });

            $(".icon-tablet").click(function () {
                $("#by").css("overflow-y", "auto");
                $('#iframe-wrap').removeClass().addClass('tablet-width');
                $('.icon-tablet,.icon-mobile-1,.icon-monitor,.icon-mobile-2,.icon-mobile-3').removeClass('active');
                $(this).addClass('active');
                return false;
            });

            $(".icon-monitor").click(function () {
                $("#by").css("overflow-y", "hidden");
                $('#iframe-wrap').removeClass().addClass('full-width');
                $('.icon-tablet,.icon-mobile-1,.icon-monitor,.icon-mobile-2,.icon-mobile-3').removeClass('active');
                $(this).addClass('active');
                return false;
            });
        });
    </script>

    <script type="text/javascript">
        function Responsive($a) {
            if ($a == true) $("#Device").css("opacity", "100");
            if ($a == false) $("#Device").css("opacity", "0");
            $('#iframe-wrap').removeClass().addClass('full-width');
            $('.icon-tablet,.icon-mobile-1,.icon-monitor,.icon-mobile-2,.icon-mobile-3').removeClass('active');
            $(this).addClass('active');
            return false;
        };
    </script>


</head>
<body id="by">



<div id="iframe-wrap">
    <iframe id="iframe" src="https://www.17sucai.com/preview/1424582/2020-03-29/jz/index.html" frameborder="0"  width="100%"></iframe>
</div>


</body>
</html>

环形方块旋转

效果图

完整代码

HTML

<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title>HTML5 Canvas 3D环形方块翻转动画DEMO演示</title>

<link rel="stylesheet" href="css/style.css">

</head>
<body>

<canvas class="zdog-canvas" width="480" height="480"></canvas>

<script src='js/zdog.dist.js'></script>
<script src="js/script.js"></script>
<div style="text-align:center;clear:both;">
<script src="/gg_bd_ad_720x90.js" type="text/javascript"></script>
<script src="/follow.js" type="text/javascript"></script>
</div>

</body>
</html>

JavaScript

https://zzz.dog/

<script src='js/zdog.dist.js'></script>





( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory();
  } else {
    // browser global
    root.Zdog = factory();
  }
}( this, function factory() {

var Zdog = {};

Zdog.TAU = Math.PI * 2;

Zdog.extend = function( a, b ) {
  for ( var prop in b ) {
    a[ prop ] = b[ prop ];
  }
  return a;
};

Zdog.lerp = function( a, b, alpha ) {
  return ( b - a ) * alpha + a;
};

Zdog.modulo = function( num, div ) {
  return ( ( num % div ) + div ) % div;
};

var powerMultipliers = {
  2: function( a ) {
    return a * a;
  },
  3: function( a ) {
    return a * a * a;
  },
  4: function( a ) {
    return a * a * a * a;
  },
  5: function( a ) {
    return a * a * a * a * a;
  },
};

Zdog.easeInOut = function( alpha, power ) {
  if ( power == 1 ) {
    return alpha;
  }
  alpha = Math.max( 0, Math.min( 1, alpha ) );
  var isFirstHalf = alpha < 0.5;
  var slope = isFirstHalf ? alpha : 1 - alpha;
  slope /= 0.5;
  // make easing steeper with more multiples
  var powerMultiplier = powerMultipliers[ power ] || powerMultipliers[2];
  var curve = powerMultiplier( slope );
  curve /= 2;
  return isFirstHalf ? curve : 1 - curve;
};

return Zdog;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory();
  } else {
    // browser global
    root.Zdog.CanvasRenderer = factory();
  }
}( this, function factory() {

var CanvasRenderer = { isCanvas: true };

CanvasRenderer.begin = function( ctx ) {
  ctx.beginPath();
};

CanvasRenderer.move = function( ctx, elem, point ) {
  ctx.moveTo( point.x, point.y );
};

CanvasRenderer.line = function( ctx, elem, point ) {
  ctx.lineTo( point.x, point.y );
};

CanvasRenderer.bezier = function( ctx, elem, cp0, cp1, end ) {
  ctx.bezierCurveTo( cp0.x, cp0.y, cp1.x, cp1.y, end.x, end.y );
};

CanvasRenderer.closePath = function( ctx ) {
  ctx.closePath();
};

CanvasRenderer.setPath = function() {};

CanvasRenderer.renderPath = function( ctx, elem, pathCommands, isClosed ) {
  this.begin( ctx, elem );
  pathCommands.forEach( function( command ) {
    command.render( ctx, elem, CanvasRenderer );
  });
  if ( isClosed ) {
    this.closePath( ctx, elem );
  }
};

CanvasRenderer.stroke = function( ctx, elem, isStroke, color, lineWidth ) {
  if ( !isStroke ) {
    return;
  }
  ctx.strokeStyle = color;
  ctx.lineWidth = lineWidth;
  ctx.stroke();
};

CanvasRenderer.fill = function( ctx, elem, isFill, color ) {
  if ( !isFill ) {
    return;
  }
  ctx.fillStyle = color;
  ctx.fill();
};

CanvasRenderer.end = function() {};

return CanvasRenderer;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory();
  } else {
    // browser global
    root.Zdog.SvgRenderer = factory();
  }
}( this, function factory() {

var SvgRenderer = { isSvg: true };

// round path coordinates to 3 decimals
var round = SvgRenderer.round = function( num ) {
  return Math.round( num * 1000 ) / 1000;
};

function getPointString( point ) {
  return round( point.x ) + ',' + round( point.y ) + ' ';
}

SvgRenderer.begin = function() {};

SvgRenderer.move = function( svg, elem, point ) {
  return 'M' + getPointString( point );
};

SvgRenderer.line = function( svg, elem, point ) {
  return 'L' + getPointString( point );
};

SvgRenderer.bezier = function( svg, elem, cp0, cp1, end ) {
  return 'C' + getPointString( cp0 ) + getPointString( cp1 ) +
    getPointString( end );
};

SvgRenderer.closePath = function() {
  return 'Z';
};

SvgRenderer.setPath = function( svg, elem, pathValue ) {
  elem.setAttribute( 'd', pathValue );
};

SvgRenderer.renderPath = function( svg, elem, pathCommands, isClosed ) {
  var pathValue = '';
  pathCommands.forEach( function( command ) {
    pathValue += command.render( svg, elem, SvgRenderer );
  });
  if ( isClosed ) {
    pathValue += this.closePath( svg, elem );
  }
  this.setPath( svg, elem, pathValue );
};

SvgRenderer.stroke = function( svg, elem, isStroke, color, lineWidth ) {
  if ( !isStroke ) {
    return;
  }
  elem.setAttribute( 'stroke', color );
  elem.setAttribute( 'stroke-width', lineWidth );
};

SvgRenderer.fill = function( svg, elem, isFill, color ) {
  var fillColor = isFill ? color : 'none';
  elem.setAttribute( 'fill', fillColor );
};

SvgRenderer.end = function( svg, elem ) {
  svg.appendChild( elem );
};

return SvgRenderer;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./boilerplate') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Vector = factory( Zdog );
  }

}( this, function factory( utils ) {

function Vector( position ) {
  this.set( position );
}

var TAU = utils.TAU;

// 'pos' = 'position'
Vector.prototype.set = function( pos ) {
  this.x = pos && pos.x || 0;
  this.y = pos && pos.y || 0;
  this.z = pos && pos.z || 0;
  return this;
};

// set coordinates without sanitizing
// vec.write({ y: 2 }) only sets y coord
Vector.prototype.write = function( pos ) {
  if ( !pos ) {
    return this;
  }
  this.x = pos.x != undefined ? pos.x : this.x;
  this.y = pos.y != undefined ? pos.y : this.y;
  this.z = pos.z != undefined ? pos.z : this.z;
  return this;
};

Vector.prototype.rotate = function( rotation ) {
  if ( !rotation ) {
    return;
  }
  this.rotateZ( rotation.z );
  this.rotateY( rotation.y );
  this.rotateX( rotation.x );
  return this;
};

Vector.prototype.rotateZ = function( angle ) {
  rotateProperty( this, angle, 'x', 'y' );
};

Vector.prototype.rotateX = function( angle ) {
  rotateProperty( this, angle, 'y', 'z' );
};

Vector.prototype.rotateY = function( angle ) {
  rotateProperty( this, angle, 'x', 'z' );
};

function rotateProperty( vec, angle, propA, propB ) {
  if ( !angle || angle % TAU === 0 ) {
    return;
  }
  var cos = Math.cos( angle );
  var sin = Math.sin( angle );
  var a = vec[ propA ];
  var b = vec[ propB ];
  vec[ propA ] = a*cos - b*sin;
  vec[ propB ] = b*cos + a*sin;
}

Vector.prototype.isSame = function( pos ) {
  if ( !pos ) {
    return false;
  }
  return this.x === pos.x && this.y === pos.y && this.z === pos.z;
};

Vector.prototype.add = function( pos ) {
  if ( !pos ) {
    return this;
  }
  this.x += pos.x || 0;
  this.y += pos.y || 0;
  this.z += pos.z || 0;
  return this;
};

Vector.prototype.subtract = function( pos ) {
  if ( !pos ) {
    return this;
  }
  this.x -= pos.x || 0;
  this.y -= pos.y || 0;
  this.z -= pos.z || 0;
  return this;
};

Vector.prototype.multiply = function( pos ) {
  if ( pos == undefined ) {
    return this;
  }
  // multiple all values by same number
  if ( typeof pos == 'number' ) {
    this.x *= pos;
    this.y *= pos;
    this.z *= pos;
  } else {
    // multiply object
    this.x *= pos.x != undefined ? pos.x : 1;
    this.y *= pos.y != undefined ? pos.y : 1;
    this.z *= pos.z != undefined ? pos.z : 1;
  }
  return this;
};

Vector.prototype.transform = function( translation, rotation, scale ) {
  this.multiply( scale );
  this.rotate( rotation );
  this.add( translation );
  return this;
};

Vector.prototype.lerp = function( pos, alpha ) {
  this.x = utils.lerp( this.x, pos.x || 0, alpha );
  this.y = utils.lerp( this.y, pos.y || 0, alpha );
  this.z = utils.lerp( this.z, pos.z || 0, alpha );
  return this;
};

Vector.prototype.magnitude = function() {
  var sum = this.x*this.x + this.y*this.y + this.z*this.z;
  return getMagnitudeSqrt( sum );
};

function getMagnitudeSqrt( sum ) {
  // PERF: check if sum ~= 1 and skip sqrt
  if ( Math.abs( sum - 1 ) < 0.00000001 ) {
    return 1;
  }
  return Math.sqrt( sum );
}

Vector.prototype.magnitude2d = function() {
  var sum = this.x*this.x + this.y*this.y;
  return getMagnitudeSqrt( sum );
};

Vector.prototype.copy = function() {
  return new Vector( this );
};

return Vector;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./boilerplate'), require('./vector'),
        require('./canvas-renderer'), require('./svg-renderer') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Anchor = factory( Zdog, Zdog.Vector, Zdog.CanvasRenderer,
        Zdog.SvgRenderer );
  }
}( this, function factory( utils, Vector, CanvasRenderer, SvgRenderer ) {

var TAU = utils.TAU;
var onePoint = { x: 1, y: 1, z: 1 };

function Anchor( options ) {
  this.create( options || {} );
}

Anchor.prototype.create = function( options ) {
  this.children = [];
  // set defaults & options
  utils.extend( this, this.constructor.defaults );
  this.setOptions( options );

  // transform
  this.translate = new Vector( options.translate );
  this.rotate = new Vector( options.rotate );
  this.scale = new Vector( onePoint ).multiply( this.scale );
  // origin
  this.origin = new Vector();
  this.renderOrigin = new Vector();

  if ( this.addTo ) {
    this.addTo.addChild( this );
  }
};

Anchor.defaults = {};

Anchor.optionKeys = Object.keys( Anchor.defaults ).concat([
  'rotate',
  'translate',
  'scale',
  'addTo',
]);

Anchor.prototype.setOptions = function( options ) {
  var optionKeys = this.constructor.optionKeys;

  for ( var key in options ) {
    if ( optionKeys.indexOf( key ) != -1 ) {
      this[ key ] = options[ key ];
    }
  }
};

Anchor.prototype.addChild = function( shape ) {
  if ( this.children.indexOf( shape ) != -1 ) {
    return;
  }
  shape.remove(); // remove previous parent
  shape.addTo = this; // keep parent reference
  this.children.push( shape );
};

Anchor.prototype.removeChild = function( shape ) {
  var index = this.children.indexOf( shape );
  if ( index != -1 ) {
    this.children.splice( index, 1 );
  }
};

Anchor.prototype.remove = function() {
  if ( this.addTo ) {
    this.addTo.removeChild( this );
  }
};

// ----- update ----- //

Anchor.prototype.update = function() {
  // update self
  this.reset();
  // update children
  this.children.forEach( function( child ) {
    child.update();
  });
  this.transform( this.translate, this.rotate, this.scale );
};

Anchor.prototype.reset = function() {
  this.renderOrigin.set( this.origin );
};

Anchor.prototype.transform = function( translation, rotation, scale ) {
  this.renderOrigin.transform( translation, rotation, scale );
  // transform children
  this.children.forEach( function( child ) {
    child.transform( translation, rotation, scale );
  });
};

Anchor.prototype.updateGraph = function() {
  this.update();
  this.updateFlatGraph();
  this.flatGraph.forEach( function( item ) {
    item.updateSortValue();
  });
  // z-sort
  this.flatGraph.sort( Anchor.shapeSorter );
};

Anchor.shapeSorter = function( a, b ) {
  return a.sortValue - b.sortValue;
};

// custom getter to check for flatGraph before using it
Object.defineProperty( Anchor.prototype, 'flatGraph', {
  get: function() {
    if ( !this._flatGraph ) {
      this.updateFlatGraph();
    }
    return this._flatGraph;
  },
  set: function( graph ) {
    this._flatGraph = graph;
  },
});

Anchor.prototype.updateFlatGraph = function() {
  this.flatGraph = this.getFlatGraph();
};

// return Array of self & all child graph items
Anchor.prototype.getFlatGraph = function() {
  var flatGraph = [ this ];
  return this.addChildFlatGraph( flatGraph );
};

Anchor.prototype.addChildFlatGraph = function( flatGraph ) {
  this.children.forEach( function( child ) {
    var childFlatGraph = child.getFlatGraph();
    Array.prototype.push.apply( flatGraph, childFlatGraph );
  });
  return flatGraph;
};

Anchor.prototype.updateSortValue = function() {
  this.sortValue = this.renderOrigin.z;
};

// ----- render ----- //

Anchor.prototype.render = function() {};

// TODO refactor out CanvasRenderer so its not a dependency within anchor.js
Anchor.prototype.renderGraphCanvas = function( ctx ) {
  if ( !ctx ) {
    throw new Error( 'ctx is ' + ctx + '. ' +
      'Canvas context required for render. Check .renderGraphCanvas( ctx ).' );
  }
  this.flatGraph.forEach( function( item ) {
    item.render( ctx, CanvasRenderer );
  });
};

Anchor.prototype.renderGraphSvg = function( svg ) {
  if ( !svg ) {
    throw new Error( 'svg is ' + svg + '. ' +
      'SVG required for render. Check .renderGraphSvg( svg ).' );
  }
  this.flatGraph.forEach( function( item ) {
    item.render( svg, SvgRenderer );
  });
};

// ----- misc ----- //

Anchor.prototype.copy = function( options ) {
  // copy options
  var itemOptions = {};
  var optionKeys = this.constructor.optionKeys;
  optionKeys.forEach( function( key ) {
    itemOptions[ key ] = this[ key ];
  }, this );
  // add set options
  utils.extend( itemOptions, options );
  var ItemClass = this.constructor;
  return new ItemClass( itemOptions );
};

Anchor.prototype.copyGraph = function( options ) {
  var clone = this.copy( options );
  this.children.forEach( function( child ) {
    child.copyGraph({
      addTo: clone,
    });
  });
  return clone;
};

Anchor.prototype.normalizeRotate = function() {
  this.rotate.x = utils.modulo( this.rotate.x, TAU );
  this.rotate.y = utils.modulo( this.rotate.y, TAU );
  this.rotate.z = utils.modulo( this.rotate.z, TAU );
};

// ----- subclass ----- //

function getSubclass( Super ) {
  return function( defaults ) {
    // create constructor
    function Item( options ) {
      this.create( options || {} );
    }

    Item.prototype = Object.create( Super.prototype );
    Item.prototype.constructor = Item;

    Item.defaults = utils.extend( {}, Super.defaults );
    utils.extend( Item.defaults, defaults );
    // create optionKeys
    Item.optionKeys = Super.optionKeys.slice(0);
    // add defaults keys to optionKeys, dedupe
    Object.keys( Item.defaults ).forEach( function( key ) {
      if ( !Item.optionKeys.indexOf( key ) != 1 ) {
        Item.optionKeys.push( key );
      }
    });

    Item.subclass = getSubclass( Item );

    return Item;
  };
}

Anchor.subclass = getSubclass( Anchor );

return Anchor;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( root );
  } else {
    // browser global
    root.Zdog.Dragger = factory( root );
  }
}( this, function factory( window ) {

// quick & dirty drag event stuff
// messes up if multiple pointers/touches

// event support, default to mouse events
var downEvent = 'mousedown';
var moveEvent = 'mousemove';
var upEvent = 'mouseup';
if ( window.PointerEvent ) {
  // PointerEvent, Chrome
  downEvent = 'pointerdown';
  moveEvent = 'pointermove';
  upEvent = 'pointerup';
} else if ( 'ontouchstart' in window ) {
  // Touch Events, iOS Safari
  downEvent = 'touchstart';
  moveEvent = 'touchmove';
  upEvent = 'touchend';
}

function noop() {}

function Dragger( options ) {
  this.create( options || {} );
}

Dragger.prototype.create = function( options ) {
  this.onDragStart = options.onDragStart || noop;
  this.onDragMove = options.onDragMove || noop;
  this.onDragEnd = options.onDragEnd || noop;

  this.bindDrag( options.startElement );
};

Dragger.prototype.bindDrag = function( element ) {
  element = this.getQueryElement( element );
  if ( !element ) {
    return;
  }
  // disable browser gestures #53
  element.style.touchAction = 'none';
  element.addEventListener( downEvent, this );
};

Dragger.prototype.getQueryElement = function( element ) {
  if ( typeof element == 'string' ) {
    // with string, query selector
    element = document.querySelector( element );
  }
  return element;
};

Dragger.prototype.handleEvent = function( event ) {
  var method = this[ 'on' + event.type ];
  if ( method ) {
    method.call( this, event );
  }
};

Dragger.prototype.onmousedown =
Dragger.prototype.onpointerdown = function( event ) {
  this.dragStart( event, event );
};

Dragger.prototype.ontouchstart = function( event ) {
  this.dragStart( event, event.changedTouches[0] );
};

Dragger.prototype.dragStart = function( event, pointer ) {
  event.preventDefault();
  this.dragStartX = pointer.pageX;
  this.dragStartY = pointer.pageY;
  window.addEventListener( moveEvent, this );
  window.addEventListener( upEvent, this );
  this.onDragStart( pointer );
};

Dragger.prototype.ontouchmove = function( event ) {
  // HACK, moved touch may not be first
  this.dragMove( event, event.changedTouches[0] );
};

Dragger.prototype.onmousemove =
Dragger.prototype.onpointermove = function( event ) {
  this.dragMove( event, event );
};

Dragger.prototype.dragMove = function( event, pointer ) {
  event.preventDefault();
  var moveX = pointer.pageX - this.dragStartX;
  var moveY = pointer.pageY - this.dragStartY;
  this.onDragMove( pointer, moveX, moveY );
};

Dragger.prototype.onmouseup =
Dragger.prototype.onpointerup =
Dragger.prototype.ontouchend =
Dragger.prototype.dragEnd = function() {
  window.removeEventListener( moveEvent, this );
  window.removeEventListener( upEvent, this );
  this.onDragEnd();
};

return Dragger;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./boilerplate'), require('./anchor'),
        require('./dragger') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Illustration = factory( Zdog, Zdog.Anchor, Zdog.Dragger );
  }
}( this, function factory( utils, Anchor, Dragger ) {

function noop() {}
var TAU = utils.TAU;

var Illustration = Anchor.subclass({
  element: undefined,
  centered: true,
  zoom: 1,
  dragRotate: false,
  resize: false,
  onPrerender: noop,
  onDragStart: noop,
  onDragMove: noop,
  onDragEnd: noop,
  onResize: noop,
});

utils.extend( Illustration.prototype, Dragger.prototype );

Illustration.prototype.create = function( options ) {
  Anchor.prototype.create.call( this, options );
  Dragger.prototype.create.call( this, options );
  this.setElement( this.element );
  this.setDragRotate( this.dragRotate );
  this.setResize( this.resize );
};

Illustration.prototype.setElement = function( element ) {
  element = this.getQueryElement( element );
  if ( !element ) {
    throw new Error( 'Zdog.Illustration element required. Set to ' + element );
  }

  var nodeName = element.nodeName.toLowerCase();
  if ( nodeName == 'canvas' ) {
    this.setCanvas( element );
  } else if ( nodeName == 'svg' ) {
    this.setSvg( element );
  }
};

Illustration.prototype.setSize = function( width, height ) {
  width = Math.round( width );
  height = Math.round( height );
  if ( this.isCanvas ) {
    this.setSizeCanvas( width, height );
  } else if ( this.isSvg ) {
    this.setSizeSvg( width, height );
  }
};

Illustration.prototype.setResize = function( resize ) {
  this.resize = resize;
  // create resize event listener
  if ( !this.resizeListener ) {
    this.resizeListener = this.onWindowResize.bind( this );
  }
  // add/remove event listener
  if ( resize ) {
    window.addEventListener( 'resize', this.resizeListener );
    this.onWindowResize();
  } else {
    window.removeEventListener( 'resize', this.resizeListener );
  }
};

// TODO debounce this?
Illustration.prototype.onWindowResize = function() {
  this.setMeasuredSize();
  this.onResize( this.width, this.height );
};

Illustration.prototype.setMeasuredSize = function() {
  var width, height;
  var isFullscreen = this.resize == 'fullscreen';
  if ( isFullscreen ) {
    width = window.innerWidth;
    height = window.innerHeight;
  } else {
    var rect = this.element.getBoundingClientRect();
    width = rect.width;
    height = rect.height;
  }
  this.setSize( width, height );
};

// ----- render ----- //

Illustration.prototype.renderGraph = function( item ) {
  if ( this.isCanvas ) {
    this.renderGraphCanvas( item );
  } else if ( this.isSvg ) {
    this.renderGraphSvg( item );
  }
};

// combo method
Illustration.prototype.updateRenderGraph = function( item ) {
  this.updateGraph();
  this.renderGraph( item );
};

// ----- canvas ----- //

Illustration.prototype.setCanvas = function( element ) {
  this.element = element;
  this.isCanvas = true;
  // update related properties
  this.ctx = this.element.getContext('2d');
  // set initial size
  this.setSizeCanvas( element.width, element.height );
};

Illustration.prototype.setSizeCanvas = function( width, height ) {
  this.width = width;
  this.height = height;
  // up-rez for hi-DPI devices
  var pixelRatio = this.pixelRatio = window.devicePixelRatio || 1;
  this.element.width = this.canvasWidth = width * pixelRatio;
  this.element.height = this.canvasHeight = height * pixelRatio;
  var needsHighPixelRatioSizing = pixelRatio > 1 && !this.resize;
  if ( needsHighPixelRatioSizing ) {
    this.element.style.width = width + 'px';
    this.element.style.height = height + 'px';
  }
};

Illustration.prototype.renderGraphCanvas = function( item ) {
  item = item || this;
  this.prerenderCanvas();
  Anchor.prototype.renderGraphCanvas.call( item, this.ctx );
  this.postrenderCanvas();
};

Illustration.prototype.prerenderCanvas = function() {
  var ctx = this.ctx;
  ctx.lineCap = 'round';
  ctx.lineJoin = 'round';
  ctx.clearRect( 0, 0, this.canvasWidth, this.canvasHeight );
  ctx.save();
  if ( this.centered ) {
    var centerX = this.width/2 * this.pixelRatio;
    var centerY = this.height/2 * this.pixelRatio;
    ctx.translate( centerX, centerY );
  }
  var scale = this.pixelRatio * this.zoom;
  ctx.scale( scale, scale );
  this.onPrerender( ctx );
};

Illustration.prototype.postrenderCanvas = function() {
  this.ctx.restore();
};

// ----- svg ----- //

Illustration.prototype.setSvg = function( element ) {
  this.element = element;
  this.isSvg = true;
  this.pixelRatio = 1;
  // set initial size from width & height attributes
  var width = element.getAttribute('width');
  var height = element.getAttribute('height');
  this.setSizeSvg( width, height );
};

Illustration.prototype.setSizeSvg = function( width, height ) {
  this.width = width;
  this.height = height;
  var viewWidth = width / this.zoom;
  var viewHeight = height / this.zoom;
  var viewX = this.centered ? -viewWidth/2 : 0;
  var viewY = this.centered ? -viewHeight/2 : 0;
  this.element.setAttribute( 'viewBox', viewX + ' ' + viewY + ' ' +
    viewWidth + ' ' + viewHeight );
  if ( this.resize ) {
    // remove size attributes, let size be determined by viewbox
    this.element.removeAttribute('width');
    this.element.removeAttribute('height');
  } else {
    this.element.setAttribute( 'width', width );
    this.element.setAttribute( 'height', height );
  }
};

Illustration.prototype.renderGraphSvg = function( item ) {
  item = item || this;
  empty( this.element );
  this.onPrerender( this.element );
  Anchor.prototype.renderGraphSvg.call( item, this.element );
};

function empty( element ) {
  while ( element.firstChild ) {
    element.removeChild( element.firstChild );
  }
}

// ----- drag ----- //

Illustration.prototype.setDragRotate = function( item ) {
  if ( !item ) {
    return;
  } else if ( item === true ) {
    
    item = this;
  }
  this.dragRotate = item;

  this.bindDrag( this.element );
};

Illustration.prototype.dragStart = function() {
  this.dragStartRX = this.dragRotate.rotate.x;
  this.dragStartRY = this.dragRotate.rotate.y;
  Dragger.prototype.dragStart.apply( this, arguments );
};

Illustration.prototype.dragMove = function( event, pointer ) {
  var moveX = pointer.pageX - this.dragStartX;
  var moveY = pointer.pageY - this.dragStartY;
  var displaySize = Math.min( this.width, this.height );
  var moveRY = moveX / displaySize * TAU;
  var moveRX = moveY / displaySize * TAU;
  this.dragRotate.rotate.x = this.dragStartRX - moveRX;
  this.dragRotate.rotate.y = this.dragStartRY - moveRY;
  Dragger.prototype.dragMove.apply( this, arguments );
};

return Illustration;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./vector') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.PathCommand = factory( Zdog.Vector );
  }
}( this, function factory( Vector ) {

function PathCommand( method, points, previousPoint ) {
  this.method = method;
  this.points = points.map( mapVectorPoint );
  this.renderPoints = points.map( mapNewVector );
  this.previousPoint = previousPoint;
  this.endRenderPoint = this.renderPoints[ this.renderPoints.length - 1 ];
  // arc actions come with previous point & corner point
  // but require bezier control points
  if ( method == 'arc' ) {
    this.controlPoints = [ new Vector(), new Vector() ];
  }
}

function mapVectorPoint( point ) {
  if ( point instanceof Vector ) {
    return point;
  } else {
    return new Vector( point );
  }
}

function mapNewVector( point ) {
  return new Vector( point );
}

PathCommand.prototype.reset = function() {
  // reset renderPoints back to orignal points position
  var points = this.points;
  this.renderPoints.forEach( function( renderPoint, i ) {
    var point = points[i];
    renderPoint.set( point );
  });
};

PathCommand.prototype.transform = function( translation, rotation, scale ) {
  this.renderPoints.forEach( function( renderPoint ) {
    renderPoint.transform( translation, rotation, scale );
  });
};

PathCommand.prototype.render = function( ctx, elem, renderer ) {
  return this[ this.method ]( ctx, elem, renderer );
};

PathCommand.prototype.move = function( ctx, elem, renderer ) {
  return renderer.move( ctx, elem, this.renderPoints[0] );
};

PathCommand.prototype.line = function( ctx, elem, renderer ) {
  return renderer.line( ctx, elem, this.renderPoints[0] );
};

PathCommand.prototype.bezier = function( ctx, elem, renderer ) {
  var cp0 = this.renderPoints[0];
  var cp1 = this.renderPoints[1];
  var end = this.renderPoints[2];
  return renderer.bezier( ctx, elem, cp0, cp1, end );
};

var arcHandleLength = 9/16;

PathCommand.prototype.arc = function( ctx, elem, renderer ) {
  var prev = this.previousPoint;
  var corner = this.renderPoints[0];
  var end = this.renderPoints[1];
  var cp0 = this.controlPoints[0];
  var cp1 = this.controlPoints[1];
  cp0.set( prev ).lerp( corner, arcHandleLength );
  cp1.set( end ).lerp( corner, arcHandleLength );
  return renderer.bezier( ctx, elem, cp0, cp1, end );
};

return PathCommand;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./boilerplate'), require('./vector'),
        require('./path-command'), require('./anchor') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Shape = factory( Zdog, Zdog.Vector, Zdog.PathCommand, Zdog.Anchor );
  }
}( this, function factory( utils, Vector, PathCommand, Anchor ) {

var Shape = Anchor.subclass({
  stroke: 1,
  fill: false,
  color: '#333',
  closed: true,
  visible: true,
  path: [ {} ],
  front: { z: 1 },
  backface: true,
});

Shape.prototype.create = function( options ) {
  Anchor.prototype.create.call( this, options );
  this.updatePath();
  // front
  this.front = new Vector( options.front || this.front );
  this.renderFront = new Vector( this.front );
  this.renderNormal = new Vector();
};

var actionNames = [
  'move',
  'line',
  'bezier',
  'arc',
];

Shape.prototype.updatePath = function() {
  this.setPath();
  this.updatePathCommands();
};

// place holder for Ellipse, Rect, etc.
Shape.prototype.setPath = function() {};

// parse path into PathCommands
Shape.prototype.updatePathCommands = function() {
  var previousPoint;
  this.pathCommands = this.path.map( function( pathPart, i ) {
    // pathPart can be just vector coordinates -> { x, y, z }
    // or path instruction -> { arc: [ {x0,y0,z0}, {x1,y1,z1} ] }
    var keys = Object.keys( pathPart );
    var method = keys[0];
    var points = pathPart[ method ];
    // default to line if no instruction
    var isInstruction = keys.length == 1 && actionNames.indexOf( method ) != -1;
    if ( !isInstruction ) {
      method = 'line';
      points = pathPart;
    }
    // munge single-point methods like line & move without arrays
    var isLineOrMove = method == 'line' || method == 'move';
    var isPointsArray = Array.isArray( points );
    if ( isLineOrMove && !isPointsArray ) {
      points = [ points ];
    }

    // first action is always move
    method = i === 0 ? 'move' : method;
    // arcs require previous last point
    var command = new PathCommand( method, points, previousPoint );
    // update previousLastPoint
    previousPoint = command.endRenderPoint;
    return command;
  });
};

// ----- update ----- //

Shape.prototype.reset = function() {
  this.renderOrigin.set( this.origin );
  this.renderFront.set( this.front );
  // reset command render points
  this.pathCommands.forEach( function( command ) {
    command.reset();
  });
};

Shape.prototype.transform = function( translation, rotation, scale ) {
  // calculate render points backface visibility & cone/hemisphere shapes
  this.renderOrigin.transform( translation, rotation, scale );
  this.renderFront.transform( translation, rotation, scale );
  this.renderNormal.set( this.renderOrigin ).subtract( this.renderFront );
  // transform points
  this.pathCommands.forEach( function( command ) {
    command.transform( translation, rotation, scale );
  });
  // transform children
  this.children.forEach( function( child ) {
    child.transform( translation, rotation, scale );
  });
};

Shape.prototype.updateSortValue = function() {
  // sort by average z of all points
  // def not geometrically correct, but works for me
  var pointCount = this.pathCommands.length;
  var firstPoint = this.pathCommands[0].endRenderPoint;
  var lastPoint = this.pathCommands[ pointCount - 1 ].endRenderPoint;
  // ignore the final point if self closing shape
  var isSelfClosing = pointCount > 2 && firstPoint.isSame( lastPoint );
  if ( isSelfClosing ) {
    pointCount -= 1;
  }

  var sortValueTotal = 0;
  for ( var i = 0; i < pointCount; i++ ) {
    sortValueTotal += this.pathCommands[i].endRenderPoint.z;
  }
  this.sortValue = sortValueTotal / pointCount;
};

// ----- render ----- //

Shape.prototype.render = function( ctx, renderer ) {
  var length = this.pathCommands.length;
  if ( !this.visible || !length ) {
    return;
  }
  // do not render if hiding backface
  this.isFacingBack = this.renderNormal.z > 0;
  if ( !this.backface && this.isFacingBack ) {
    return;
  }
  if ( !renderer ) {
    throw new Error( 'Zdog renderer required. Set to ' + renderer );
  }
  // render dot or path
  var isDot = length == 1;
  if ( renderer.isCanvas && isDot ) {
    this.renderCanvasDot( ctx, renderer );
  } else {
    this.renderPath( ctx, renderer );
  }
};

var TAU = utils.TAU;
// Safari does not render lines with no size, have to render circle instead
Shape.prototype.renderCanvasDot = function( ctx ) {
  var lineWidth = this.getLineWidth();
  if ( !lineWidth ) {
    return;
  }
  ctx.fillStyle = this.getRenderColor();
  var point = this.pathCommands[0].endRenderPoint;
  ctx.beginPath();
  var radius = lineWidth/2;
  ctx.arc( point.x, point.y, radius, 0, TAU );
  ctx.fill();
};

Shape.prototype.getLineWidth = function() {
  if ( !this.stroke ) {
    return 0;
  }
  if ( this.stroke == true ) {
    return 1;
  }
  return this.stroke;
};

Shape.prototype.getRenderColor = function() {
  // use backface color if applicable
  var isBackfaceColor = typeof this.backface == 'string' && this.isFacingBack;
  var color = isBackfaceColor ? this.backface : this.color;
  return color;
};

Shape.prototype.renderPath = function( ctx, renderer ) {
  var elem = this.getRenderElement( ctx, renderer );
  var isTwoPoints = this.pathCommands.length == 2 &&
    this.pathCommands[1].method == 'line';
  var isClosed = !isTwoPoints && this.closed;
  var color = this.getRenderColor();

  renderer.renderPath( ctx, elem, this.pathCommands, isClosed );
  renderer.stroke( ctx, elem, this.stroke, color, this.getLineWidth() );
  renderer.fill( ctx, elem, this.fill, color );
  renderer.end( ctx, elem );
};

var svgURI = 'http://www.w3.org/2000/svg';

Shape.prototype.getRenderElement = function( ctx, renderer ) {
  if ( !renderer.isSvg ) {
    return;
  }
  if ( !this.svgElement ) {
    // create svgElement
    this.svgElement = document.createElementNS( svgURI, 'path');
    this.svgElement.setAttribute( 'stroke-linecap', 'round' );
    this.svgElement.setAttribute( 'stroke-linejoin', 'round' );
  }
  return this.svgElement;
};

return Shape;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./anchor') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Group = factory( Zdog.Anchor );
  }
}( this, function factory( Anchor ) {

var Group = Anchor.subclass({
  updateSort: false,
  visible: true,
});

// ----- update ----- //

Group.prototype.updateSortValue = function() {
  var sortValueTotal = 0;
  this.flatGraph.forEach( function( item ) {
    item.updateSortValue();
    sortValueTotal += item.sortValue;
  });
  // average sort value of all points
  // def not geometrically correct, but works for me
  this.sortValue = sortValueTotal / this.flatGraph.length;

  if ( this.updateSort ) {
    this.flatGraph.sort( Anchor.shapeSorter );
  }
};

// ----- render ----- //

Group.prototype.render = function( ctx, renderer ) {
  if ( !this.visible ) {
    return;
  }

  this.flatGraph.forEach( function( item ) {
    item.render( ctx, renderer );
  });
};

// actual group flatGraph only used inside group
Group.prototype.updateFlatGraph = function() {
  // do not include self
  var flatGraph = [];
  this.flatGraph = this.addChildFlatGraph( flatGraph );
};

// do not include children, group handles rendering & sorting internally
Group.prototype.getFlatGraph = function() {
  return [ this ];
};

return Group;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./shape') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Rect = factory( Zdog.Shape );
  }
}( this, function factory( Shape ) {

var Rect = Shape.subclass({
  width: 1,
  height: 1,
});

Rect.prototype.setPath = function() {
  var x = this.width / 2;
  var y = this.height / 2;
  
  this.path = [
    { x: -x, y: -y },
    { x:  x, y: -y },
    { x:  x, y:  y },
    { x: -x, y:  y },
  ];
};

return Rect;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./shape') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.RoundedRect = factory( Zdog.Shape );
  }
}( this, function factory( Shape ) {

var RoundedRect = Shape.subclass({
  width: 1,
  height: 1,
  cornerRadius: 0.25,
  closed: false,
});

RoundedRect.prototype.setPath = function() {
  
  var xA = this.width / 2;
  var yA = this.height / 2;
  var shortSide = Math.min( xA, yA );
  var cornerRadius = Math.min( this.cornerRadius, shortSide );
  var xB = xA - cornerRadius;
  var yB = yA - cornerRadius;
  var path = [
    // top right corner
    { x: xB, y: -yA },
    { arc: [
      { x: xA, y: -yA },
      { x: xA, y: -yB },
    ]},
  ];
  // bottom right corner
  if ( yB ) {
    path.push({ x: xA, y: yB });
  }
  path.push({ arc: [
    { x: xA, y:  yA },
    { x: xB, y:  yA },
  ]});
  // bottom left corner
  if ( xB ) {
    path.push({ x: -xB, y: yA });
  }
  path.push({ arc: [
    { x: -xA, y:  yA },
    { x: -xA, y:  yB },
  ]});
  // top left corner
  if ( yB ) {
    path.push({ x: -xA, y: -yB });
  }
  path.push({ arc: [
    { x: -xA, y: -yA },
    { x: -xB, y: -yA },
  ]});

  // back to top right corner
  if ( xB ) {
    path.push({ x: xB, y: -yA });
  }

  this.path = path;
};

return RoundedRect;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./shape') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Ellipse = factory( Zdog.Shape );
  }

}( this, function factory( Shape ) {

var Ellipse = Shape.subclass({
  diameter: 1,
  width: undefined,
  height: undefined,
  quarters: 4,
  closed: false,
});

Ellipse.prototype.setPath = function() {
  var width = this.width != undefined ? this.width : this.diameter;
  var height = this.height != undefined ? this.height : this.diameter;
  var x = width / 2;
  var y = height / 2;
  this.path = [
    { x: 0, y: -y },
    { arc: [ // top right
      { x: x, y: -y },
      { x: x, y: 0 },
    ]},
  ];
  // bottom right
  if ( this.quarters > 1 ) {
    this.path.push({ arc: [
      { x: x, y: y },
      { x: 0, y: y },
    ]});
  }
  // bottom left
  if ( this.quarters > 2 ) {
    this.path.push({ arc: [
      { x: -x, y: y },
      { x: -x, y: 0 },
    ]});
  }
  // top left
  if ( this.quarters > 3 ) {
    this.path.push({ arc: [
      { x: -x, y: -y },
      { x: 0, y: -y },
    ]});
  }
};

return Ellipse;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./boilerplate'), require('./shape') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Polygon = factory( Zdog, Zdog.Shape );
  }
}( this, function factory( utils, Shape ) {

var Polygon = Shape.subclass({
  sides: 3,
  radius: 0.5,
});

var TAU = utils.TAU;

Polygon.prototype.setPath = function() {
  this.path = [];
  for ( var i=0; i < this.sides; i++ ) {
    var theta = i/this.sides * TAU - TAU/4;
    var x = Math.cos( theta ) * this.radius;
    var y = Math.sin( theta ) * this.radius;
    this.path.push({ x: x, y: y });
  }
};

return Polygon;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./boilerplate'), require('./vector'),
        require('./anchor'), require('./ellipse') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Hemisphere = factory( Zdog, Zdog.Vector, Zdog.Anchor, Zdog.Ellipse );
  }
}( this, function factory( utils, Vector, Anchor, Ellipse ) {

var Hemisphere = Ellipse.subclass({
  fill: true,
});

var TAU = utils.TAU;

Hemisphere.prototype.create = function() {
  // call super
  Ellipse.prototype.create.apply( this, arguments );
  // composite shape, create child shapes
  this.apex = new Anchor({
    addTo: this,
    translate: { z: this.diameter/2 },
  });
  // vector used for calculation
  this.renderCentroid = new Vector();
};

Hemisphere.prototype.updateSortValue = function() {
  // centroid of hemisphere is 3/8 between origin and apex
  this.renderCentroid.set( this.renderOrigin )
    .lerp( this.apex.renderOrigin, 3/8 );
  this.sortValue = this.renderCentroid.z;
};

Hemisphere.prototype.render = function( ctx, renderer ) {
  this.renderDome( ctx, renderer );
  // call super
  Ellipse.prototype.render.apply( this, arguments );
};

Hemisphere.prototype.renderDome = function( ctx, renderer ) {
  if ( !this.visible ) {
    return;
  }
  var elem = this.getDomeRenderElement( ctx, renderer );
  var contourAngle = Math.atan2( this.renderNormal.y, this.renderNormal.x );
  var domeRadius = this.diameter/2 * this.renderNormal.magnitude();
  var x = this.renderOrigin.x;
  var y = this.renderOrigin.y;

  if ( renderer.isCanvas ) {
    // canvas
    var startAngle = contourAngle + TAU/4;
    var endAngle = contourAngle - TAU/4;
    ctx.beginPath();
    ctx.arc( x, y, domeRadius, startAngle, endAngle );
  } else if ( renderer.isSvg ) {
    // svg
    contourAngle = (contourAngle - TAU/4) / TAU * 360;
    this.domeSvgElement.setAttribute( 'd', 'M ' + -domeRadius + ',0 A ' +
        domeRadius + ',' + domeRadius + ' 0 0 1 ' + domeRadius + ',0' );
    this.domeSvgElement.setAttribute( 'transform',
        'translate(' + x + ',' + y + ' ) rotate(' + contourAngle + ')' );
  }

  renderer.stroke( ctx, elem, this.stroke, this.color, this.getLineWidth() );
  renderer.fill( ctx, elem, this.fill, this.color );
  renderer.end( ctx, elem );
};

var svgURI = 'http://www.w3.org/2000/svg';

Hemisphere.prototype.getDomeRenderElement = function( ctx, renderer ) {
  if ( !renderer.isSvg ) {
    return;
  }
  if ( !this.domeSvgElement ) {
    // create svgElement
    this.domeSvgElement = document.createElementNS( svgURI, 'path');
    this.domeSvgElement.setAttribute( 'stroke-linecap', 'round' );
    this.domeSvgElement.setAttribute( 'stroke-linejoin', 'round' );
  }
  return this.domeSvgElement;
};

return Hemisphere;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./boilerplate'),
        require('./path-command'), require('./shape'), require('./group'),
        require('./ellipse') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Cylinder = factory( Zdog, Zdog.PathCommand, Zdog.Shape,
        Zdog.Group, Zdog.Ellipse );
  }
}( this, function factory( utils, PathCommand, Shape, Group, Ellipse ) {

function noop() {}

// ----- CylinderGroup ----- //

var CylinderGroup = Group.subclass({
  color: '#333',
  updateSort: true,
});

CylinderGroup.prototype.create = function() {
  Group.prototype.create.apply( this, arguments );
  this.pathCommands = [
    new PathCommand( 'move', [ {} ] ),
    new PathCommand( 'line', [ {} ] ),
  ];
};

CylinderGroup.prototype.render = function( ctx, renderer ) {
  this.renderCylinderSurface( ctx, renderer );
  Group.prototype.render.apply( this, arguments );
};

CylinderGroup.prototype.renderCylinderSurface = function( ctx, renderer ) {
  if ( !this.visible ) {
    return;
  }
  // render cylinder surface
  var elem = this.getRenderElement( ctx, renderer );
  var frontBase = this.frontBase;
  var rearBase = this.rearBase;
  var scale = frontBase.renderNormal.magnitude();
  var strokeWidth = frontBase.diameter * scale + frontBase.getLineWidth();
  // set path command render points
  this.pathCommands[0].renderPoints[0].set( frontBase.renderOrigin );
  this.pathCommands[1].renderPoints[0].set( rearBase.renderOrigin );

  if ( renderer.isCanvas ) {
    ctx.lineCap = 'butt'; // nice
  }
  renderer.renderPath( ctx, elem, this.pathCommands );
  renderer.stroke( ctx, elem, true, this.color, strokeWidth );
  renderer.end( ctx, elem );

  if ( renderer.isCanvas ) {
    ctx.lineCap = 'round'; // reset
  }
};

var svgURI = 'http://www.w3.org/2000/svg';

CylinderGroup.prototype.getRenderElement = function( ctx, renderer ) {
  if ( !renderer.isSvg ) {
    return;
  }
  if ( !this.svgElement ) {
    // create svgElement
    this.svgElement = document.createElementNS( svgURI, 'path');
  }
  return this.svgElement;
};

// prevent double-creation in parent.copyGraph()
// only create in Cylinder.create()
CylinderGroup.prototype.copyGraph = noop;

// ----- CylinderEllipse ----- //

var CylinderEllipse = Ellipse.subclass();

CylinderEllipse.prototype.copyGraph = noop;

// ----- Cylinder ----- //

var Cylinder = Shape.subclass({
  diameter: 1,
  length: 1,
  frontFace: undefined,
  fill: true,
});

var TAU = utils.TAU;

Cylinder.prototype.create = function() {
  // call super
  Shape.prototype.create.apply( this, arguments );
  // composite shape, create child shapes
  // CylinderGroup to render cylinder surface then bases
  this.group = new CylinderGroup({
    addTo: this,
    color: this.color,
    visible: this.visible,
  });
  var baseZ = this.length/2;
  var baseColor = this.backface || true;
  // front outside base
  this.frontBase = this.group.frontBase = new Ellipse({
    addTo: this.group,
    diameter: this.diameter,
    translate: { z: baseZ },
    rotate: { y: TAU/2 },
    color: this.color,
    stroke: this.stroke,
    fill: this.fill,
    backface: this.frontFace || baseColor,
    visible: this.visible,
  });
  // back outside base
  this.rearBase = this.group.rearBase = this.frontBase.copy({
    translate: { z: -baseZ },
    rotate: { y: 0 },
    backface: baseColor,
  });
};

// Cylinder shape does not render anything
Cylinder.prototype.render = function() {};

// ----- set child properties ----- //

var childProperties = [ 'stroke', 'fill', 'color', 'visible' ];
childProperties.forEach( function( property ) {
  // use proxy property for custom getter & setter
  var _prop = '_' + property;
  Object.defineProperty( Cylinder.prototype, property, {
    get: function() {
      return this[ _prop ];
    },
    set: function( value ) {
      this[ _prop ] = value;
      // set property on children
      if ( this.frontBase ) {
        this.frontBase[ property ] = value;
        this.rearBase[ property ] = value;
        this.group[ property ] = value;
      }
    },
  });
});

// TODO child property setter for backface, frontBaseColor, & rearBaseColor

return Cylinder;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./boilerplate'), require('./vector'),
        require('./path-command'), require('./anchor'), require('./ellipse') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Cone = factory( Zdog, Zdog.Vector, Zdog.PathCommand,
        Zdog.Anchor, Zdog.Ellipse );
  }
}( this, function factory( utils, Vector, PathCommand, Anchor, Ellipse ) {

var Cone = Ellipse.subclass({
  length: 1,
  fill: true,
});

var TAU = utils.TAU;

Cone.prototype.create = function() {
  // call super
  Ellipse.prototype.create.apply( this, arguments );
  // composite shape, create child shapes
  this.apex = new Anchor({
    addTo: this,
    translate: { z: this.length },
  });

  // vectors used for calculation
  this.renderApex = new Vector();
  this.renderCentroid = new Vector();
  this.tangentA = new Vector();
  this.tangentB = new Vector();

  this.surfacePathCommands = [
    new PathCommand( 'move', [ {} ] ), // points set in renderConeSurface
    new PathCommand( 'line', [ {} ] ),
    new PathCommand( 'line', [ {} ] ),
  ];
};

Cone.prototype.updateSortValue = function() {
  // center of cone is one third of its length
  this.renderCentroid.set( this.renderOrigin )
    .lerp( this.apex.renderOrigin, 1/3 );
  this.sortValue = this.renderCentroid.z;
};

Cone.prototype.render = function( ctx, renderer ) {
  this.renderConeSurface( ctx, renderer );
  Ellipse.prototype.render.apply( this, arguments );
};

Cone.prototype.renderConeSurface = function( ctx, renderer ) {
  if ( !this.visible ) {
    return;
  }
  this.renderApex.set( this.apex.renderOrigin )
    .subtract( this.renderOrigin );

  var scale = this.renderNormal.magnitude();
  var apexDistance = this.renderApex.magnitude2d();
  var normalDistance = this.renderNormal.magnitude2d();
  // eccentricity
  var eccenAngle = Math.acos( normalDistance / scale );
  var eccen = Math.sin( eccenAngle );
  var radius = this.diameter/2 * scale;
  // does apex extend beyond eclipse of face
  var isApexVisible = radius * eccen < apexDistance;
  if ( !isApexVisible ) {
    return;
  }
  // update tangents
  var apexAngle = Math.atan2( this.renderNormal.y, this.renderNormal.x ) +
      TAU/2;
  var projectLength = apexDistance / eccen;
  var projectAngle = Math.acos( radius / projectLength );
  // set tangent points
  var tangentA = this.tangentA;
  var tangentB = this.tangentB;

  tangentA.x = Math.cos( projectAngle ) * radius * eccen;
  tangentA.y = Math.sin( projectAngle ) * radius;

  tangentB.set( this.tangentA );
  tangentB.y *= -1;

  tangentA.rotateZ( apexAngle );
  tangentB.rotateZ( apexAngle );
  tangentA.add( this.renderOrigin );
  tangentB.add( this.renderOrigin );

  this.setSurfaceRenderPoint( 0, tangentA );
  this.setSurfaceRenderPoint( 1, this.apex.renderOrigin );
  this.setSurfaceRenderPoint( 2, tangentB );

  // render
  var elem = this.getSurfaceRenderElement( ctx, renderer );
  renderer.renderPath( ctx, elem, this.surfacePathCommands );
  renderer.stroke( ctx, elem, this.stroke, this.color, this.getLineWidth() );
  renderer.fill( ctx, elem, this.fill, this.color );
  renderer.end( ctx, elem );
};

var svgURI = 'http://www.w3.org/2000/svg';

Cone.prototype.getSurfaceRenderElement = function( ctx, renderer ) {
  if ( !renderer.isSvg ) {
    return;
  }
  if ( !this.surfaceSvgElement ) {
    // create svgElement
    this.surfaceSvgElement = document.createElementNS( svgURI, 'path');
    this.surfaceSvgElement.setAttribute( 'stroke-linecap', 'round' );
    this.surfaceSvgElement.setAttribute( 'stroke-linejoin', 'round' );
  }
  return this.surfaceSvgElement;
};

Cone.prototype.setSurfaceRenderPoint = function( index, point ) {
  var renderPoint = this.surfacePathCommands[ index ].renderPoints[0];
  renderPoint.set( point );
};

return Cone;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory( require('./boilerplate'), require('./anchor'),
        require('./shape'), require('./rect') );
  } else {
    // browser global
    var Zdog = root.Zdog;
    Zdog.Box = factory( Zdog, Zdog.Anchor, Zdog.Shape, Zdog.Rect );
  }
}( this, function factory( utils, Anchor, Shape, Rect ) {

// ----- BoxRect ----- //

var BoxRect = Rect.subclass();
// prevent double-creation in parent.copyGraph()
// only create in Box.create()
BoxRect.prototype.copyGraph = function() {};

// ----- Box ----- //

var TAU = utils.TAU;
var faceNames = [
  'frontFace',
  'rearFace',
  'leftFace',
  'rightFace',
  'topFace',
  'bottomFace',
];

var boxDefaults = utils.extend( {}, Shape.defaults );
delete boxDefaults.path;
faceNames.forEach( function( faceName ) {
  boxDefaults[ faceName ] = true;
});
utils.extend( boxDefaults, {
  width: 1,
  height: 1,
  depth: 1,
  fill: true,
});

var Box = Anchor.subclass( boxDefaults );

Box.prototype.create = function( options ) {
  Anchor.prototype.create.call( this, options );
  this.updatePath();
  // HACK reset fill to trigger face setter
  this.fill = this.fill;
};

Box.prototype.updatePath = function() {
  // reset all faces to trigger setters
  faceNames.forEach( function( faceName ) {
    this[ faceName ] = this[ faceName ];
  }, this );
};

faceNames.forEach( function( faceName ) {
  var _faceName = '_' + faceName;
  Object.defineProperty( Box.prototype, faceName, {
    get: function() {
      return this[ _faceName ];
    },
    set: function( value ) {
      this[ _faceName ] = value;
      this.setFace( faceName, value );
    },
  });
});

Box.prototype.setFace = function( faceName, value ) {
  var rectProperty = faceName + 'Rect';
  var rect = this[ rectProperty ];
  // remove if false
  if ( !value ) {
    this.removeChild( rect );
    return;
  }
  // update & add face
  var options = this.getFaceOptions( faceName );
  options.color = typeof value == 'string' ? value : this.color;

  if ( rect ) {
    // update previous
    rect.setOptions( options );
  } else {
    // create new
    rect = this[ rectProperty ] = new BoxRect( options );
  }
  rect.updatePath();
  this.addChild( rect );
};

Box.prototype.getFaceOptions = function( faceName ) {
  return {
    frontFace: {
      width: this.width,
      height: this.height,
      translate: { z: this.depth/2 },
    },
    rearFace: {
      width: this.width,
      height: this.height,
      translate: { z: -this.depth/2 },
      rotate: { y: TAU/2 },
    },
    leftFace: {
      width: this.depth,
      height: this.height,
      translate: { x: -this.width/2 },
      rotate: { y: -TAU/4 },
    },
    rightFace: {
      width: this.depth,
      height: this.height,
      translate: { x: this.width/2 },
      rotate: { y: TAU/4 },
    },
    topFace: {
      width: this.width,
      height: this.depth,
      translate: { y: -this.height/2 },
      rotate: { x: -TAU/4 },
    },
    bottomFace: {
      width: this.width,
      height: this.depth,
      translate: { y: this.height/2 },
      rotate: { x: TAU/4 },
    },
  }[ faceName ];
};

// ----- set face properties ----- //

var childProperties = [ 'color', 'stroke', 'fill', 'backface', 'front',
  'visible' ];
childProperties.forEach( function( property ) {
  // use proxy property for custom getter & setter
  var _prop = '_' + property;
  Object.defineProperty( Box.prototype, property, {
    get: function() {
      return this[ _prop ];
    },
    set: function( value ) {
      this[ _prop ] = value;
      faceNames.forEach( function( faceName ) {
        var rect = this[ faceName + 'Rect' ];
        var isFaceColor = typeof this[ faceName ] == 'string';
        var isColorUnderwrite = property == 'color' && isFaceColor;
        if ( rect && !isColorUnderwrite ) {
          rect[ property ] = value;
        }
      }, this );
    },
  });
});

return Box;

}));


( function( root, factory ) {
  // module definition
  if ( typeof module == 'object' && module.exports ) {
    // CommonJS
    module.exports = factory(
        require('./boilerplate'),
        require('./canvas-renderer'),
        require('./svg-renderer'),
        require('./vector'),
        require('./anchor'),
        require('./dragger'),
        require('./illustration'),
        require('./path-command'),
        require('./shape'),
        require('./group'),
        require('./rect'),
        require('./rounded-rect'),
        require('./ellipse'),
        require('./polygon'),
        require('./hemisphere'),
        require('./cylinder'),
        require('./cone'),
        require('./box')
    );
  } else if ( typeof define == 'function' && define.amd ) {
     // AMD
    define( 'zdog', [], root.Zdog );
  }
})( this, function factory( Zdog, CanvasRenderer, SvgRenderer, Vector, Anchor,
    Dragger, Illustration, PathCommand, Shape, Group, Rect, RoundedRect,
    Ellipse, Polygon, Hemisphere, Cylinder, Cone, Box ) {

      Zdog.CanvasRenderer = CanvasRenderer;
      Zdog.SvgRenderer = SvgRenderer;
      Zdog.Vector = Vector;
      Zdog.Anchor = Anchor;
      Zdog.Dragger = Dragger;
      Zdog.Illustration = Illustration;
      Zdog.PathCommand = PathCommand;
      Zdog.Shape = Shape;
      Zdog.Group = Group;
      Zdog.Rect = Rect;
      Zdog.RoundedRect = RoundedRect;
      Zdog.Ellipse = Ellipse;
      Zdog.Polygon = Polygon;
      Zdog.Hemisphere = Hemisphere;
      Zdog.Cylinder = Cylinder;
      Zdog.Cone = Cone;
      Zdog.Box = Box;

      return Zdog;
});



const radiansToDegrees = (_val) => {  
  return _val * (Math.PI/180);
}

const componentToHex = (c) => {
  var hex = c.toString(16);
  return hex.length == 1 ? "0" + hex : hex;
}

const rgbToHex = (r, g, b) => {
  return "#" + componentToHex(r) + componentToHex(g) + componentToHex(b);
}

const hslToRgb = (_h, s, l) => {	
	var h = Math.min(_h, 359)/60;
	
	var c = (1-Math.abs((2*l)-1))*s;
	var x = c*(1-Math.abs((h % 2)-1));
	var m = l - (0.5*c);
	
	var r = m, g = m, b = m;
	
	if (h < 1) {
		r += c, g = +x, b += 0;
	} else if (h < 2) {
		r += x, g += c, b += 0;
	} else if (h < 3) {
		r += 0, g += c, b += x;
	} else if (h < 4) {
		r += 0, g += x, b += c;
	} else if (h < 5) {
		r += x, g += 0, b += c;
	} else if (h < 6) {
		r += c, g += 0, b += x;
	} else {
		r = 0, g = 0, b = 0;
	}
	
	//return 'rgb(' + Math.floor(r*255) + ', ' + Math.floor(g*255) + ', ' + Math.floor(b*255) + ')';
	return rgbToHex(Math.floor(r*255), Math.floor(g*255) , Math.floor(b*255) );
}


const createSpectrum = (length) => {
	var colors = [];
	// 270 if we don't want the spectrum to loop
	// 360 if we do want the spectrum to loop
	var step = 360/length;
	for (var i = 1; i <= length; i++) {
		var color = hslToRgb((i)*step, 0.5, 0.5);
		colors.push(color);
	}
	
	return colors;
}
//48 because we have 4 faces to populate x 12 cubes
const spectrum = createSpectrum(48).reverse();

let illo = new Zdog.Illustration({
  element: '.zdog-canvas',
	dragRotate: true
});

var mainGroup = new Zdog.Anchor({
  addTo: illo,
  translate: {x: -0, y: 0, z: 0 }
});

var boxGroup = new Zdog.Group({
  addTo: mainGroup,
  translate: {x: -400, y: 0, z: 0 }
});

const makeBoxes = () => {
	let leftFaceCount = 0, topFaceCount = 11, rightFaceCount = 23,  bottomFaceCount = 35;
	for(let i = 0; i < 12; i++){
		let boxAnchor = new Zdog.Anchor({
			addTo: mainGroup,
			rotate: {  y: radiansToDegrees(360 - (i * 30))},
			translate: {x: 0, y: 0, z: 0 }
		});		

		let box = new Zdog.Box({
			addTo: boxAnchor,
			translate: {x: -200},
			width: 60,
			height: 60,
			depth: 60,
			stroke: 2,
			color: '#000',
			// remove left & right faces
			leftFace: spectrum[leftFaceCount],
			rightFace: spectrum[rightFaceCount],
			rearFace: '#000',
			topFace: spectrum[topFaceCount],
			bottomFace: spectrum[bottomFaceCount],
			backface: true,
			rotate: { z: radiansToDegrees((90/12) * i)}
		})
		
		leftFaceCount ++;
		rightFaceCount ++;
		topFaceCount ++;
		bottomFaceCount ++;
		
	}
}

mainGroup.rotate.x = radiansToDegrees(-45);

function render () {
	
	for(let i = 1; i < mainGroup.children.length; i++) {
		mainGroup.children[i].children[0].rotate.z -= (0.031)
	}
	illo.updateRenderGraph();
	requestAnimationFrame(render)
}

makeBoxes();
render();

canvas烟花效果

效果图

完整代码

HTML

<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<title>HTML5 Canvas烟花绽放庆祝活动场景DEMO演示</title>

<link rel="stylesheet" href="css/style.css">

</head>
<body>
<div style="text-align:center;clear:both;">
<script src="/gg_bd_ad_720x90.js" type="text/javascript"></script>
<script src="/follow.js" type="text/javascript"></script>
</div>
<canvas></canvas>
<canvas></canvas>
<canvas></canvas>

<script  src="js/index.js"></script>

</body>
</html>

CSS

body {
  margin: 0;
  background: black;
}
canvas {
  position: absolute;
}

JavaScript

// CLASSES
class Shard {
  constructor(x, y, hue) {
    this.x = x;
    this.y = y;
    this.hue = hue;
    this.lightness = 50;
    this.size = 15 + Math.random() * 10;
    const angle = Math.random() * 2 * Math.PI;
    const blastSpeed = 1 + Math.random() * 6;
    this.xSpeed = Math.cos(angle) * blastSpeed;
    this.ySpeed = Math.sin(angle) * blastSpeed;
    this.target = getTarget();
    this.ttl = 100;
    this.timer = 0;
  }
  draw() {
    ctx2.fillStyle = `hsl(${this.hue}, 100%, ${this.lightness}%)`;
    ctx2.beginPath();
    ctx2.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
    ctx2.closePath();
    ctx2.fill();
  }
  update() {
    if (this.target) {
      const dx = this.target.x - this.x;
      const dy = this.target.y - this.y;
      const dist = Math.sqrt(dx * dx + dy * dy);
      const a = Math.atan2(dy, dx);
      const tx = Math.cos(a) * 5;
      const ty = Math.sin(a) * 5;
      this.size = lerp(this.size, 1.5, 0.05);

      if (dist < 5) {
        this.lightness = lerp(this.lightness, 100, 0.01);
        this.xSpeed = this.ySpeed = 0;
        this.x = lerp(this.x, this.target.x + fidelity / 2, 0.05);
        this.y = lerp(this.y, this.target.y + fidelity / 2, 0.05);
        this.timer += 1;
      } else
      if (dist < 10) {
        this.lightness = lerp(this.lightness, 100, 0.01);
        this.xSpeed = lerp(this.xSpeed, tx, 0.1);
        this.ySpeed = lerp(this.ySpeed, ty, 0.1);
        this.timer += 1;
      } else
      {
        this.xSpeed = lerp(this.xSpeed, tx, 0.02);
        this.ySpeed = lerp(this.ySpeed, ty, 0.02);
      }
    } else
    {
      this.ySpeed += 0.05;
      //this.xSpeed = lerp(this.xSpeed, 0, 0.1);
      this.size = lerp(this.size, 1, 0.05);

      if (this.y > c2.height) {
        shards.forEach((shard, idx) => {
          if (shard === this) {
            shards.splice(idx, 1);
          }
        });
      }
    }
    this.x = this.x + this.xSpeed;
    this.y = this.y + this.ySpeed;
  }}


class Rocket {
  constructor() {
    const quarterW = c2.width / 4;
    this.x = quarterW + Math.random() * (c2.width - quarterW);
    this.y = c2.height - 15;
    this.angle = Math.random() * Math.PI / 4 - Math.PI / 6;
    this.blastSpeed = 6 + Math.random() * 7;
    this.shardCount = 15 + Math.floor(Math.random() * 15);
    this.xSpeed = Math.sin(this.angle) * this.blastSpeed;
    this.ySpeed = -Math.cos(this.angle) * this.blastSpeed;
    this.hue = Math.floor(Math.random() * 360);
    this.trail = [];
  }
  draw() {
    ctx2.save();
    ctx2.translate(this.x, this.y);
    ctx2.rotate(Math.atan2(this.ySpeed, this.xSpeed) + Math.PI / 2);
    ctx2.fillStyle = `hsl(${this.hue}, 100%, 50%)`;
    ctx2.fillRect(0, 0, 5, 15);
    ctx2.restore();
  }
  update() {
    this.x = this.x + this.xSpeed;
    this.y = this.y + this.ySpeed;
    this.ySpeed += 0.1;
  }

  explode() {
    for (let i = 0; i < 70; i++) {
      shards.push(new Shard(this.x, this.y, this.hue));
    }
  }}


// INITIALIZATION
const [c1, c2, c3] = document.querySelectorAll('canvas');
const [ctx1, ctx2, ctx3] = [c1, c2, c3].map(c => c.getContext('2d'));
let fontSize = 200;
const rockets = [];
const shards = [];
const targets = [];
const fidelity = 3;
let counter = 0;
c2.width = c3.width = window.innerWidth;
c2.height = c3.height = window.innerHeight;
ctx1.fillStyle = '#000';
const text = 'HTML5';
let textWidth = 99999999;

while (textWidth > window.innerWidth) {
  ctx1.font = `900 ${fontSize--}px Arial`;
  textWidth = ctx1.measureText(text).width;
}

c1.width = textWidth;
c1.height = fontSize * 1.5;
ctx1.font = `900 ${fontSize}px Arial`;
ctx1.fillText(text, 0, fontSize);
const imgData = ctx1.getImageData(0, 0, c1.width, c1.height);
for (let i = 0, max = imgData.data.length; i < max; i += 4) {
  const alpha = imgData.data[i + 3];
  const x = Math.floor(i / 4) % imgData.width;
  const y = Math.floor(i / 4 / imgData.width);

  if (alpha && x % fidelity === 0 && y % fidelity === 0) {
    targets.push({ x, y });
  }
}

ctx3.fillStyle = '#FFF';
ctx3.shadowColor = '#FFF';
ctx3.shadowBlur = 25;

// ANIMATION LOOP
(function loop() {
  ctx2.fillStyle = "rgba(0, 0, 0, .1)";
  ctx2.fillRect(0, 0, c2.width, c2.height);
  //ctx2.clearRect(0, 0, c2.width, c2.height);
  counter += 1;

  if (counter % 15 === 0) {
    rockets.push(new Rocket());
  }
  rockets.forEach((r, i) => {
    r.draw();
    r.update();
    if (r.ySpeed > 0) {
      r.explode();
      rockets.splice(i, 1);
    }
  });

  shards.forEach((s, i) => {
    s.draw();
    s.update();

    if (s.timer >= s.ttl || s.lightness >= 99) {
      ctx3.fillRect(s.target.x, s.target.y, fidelity + 1, fidelity + 1);
      shards.splice(i, 1);
    }
  });

  requestAnimationFrame(loop);
})();

// HELPER FUNCTIONS
const lerp = (a, b, t) => Math.abs(b - a) > 0.1 ? a + t * (b - a) : b;

function getTarget() {
  if (targets.length > 0) {
    const idx = Math.floor(Math.random() * targets.length);
    let { x, y } = targets[idx];
    targets.splice(idx, 1);

    x += c2.width / 2 - textWidth / 2;
    y += c2.height / 2 - fontSize / 2;

    return { x, y };
  }
}

canvas制作马赛克&飞鸟动画&小球拖拽动画

canvas制作马赛克&飞鸟动画&小球拖拽动画

canvas实现移动端刮刮卡

canvas实现移动端刮刮卡

带你使用canvas实现时钟

带你使用canvas实现时钟

后记

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更多好玩的特效等你来拿哦

 
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